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- Indestructible wall and indomitable juggernaut thanks to great-level stacking in conjunction with a high ATK & DEF boost and active guard - Unleashing potential is an Active Skill, allowing Gohan to continue stacking for as long as he wants - As Ultimate Gohan, gains Type advantage against a single high-HP/Majin Buu Saga enemy to ease the burden at the start of enemy phases | ||
- On a pure Saviors team, may struggle Ki-wise with a majority of the team before unleashing his true potential despite Ki buildup in base form - Turn-5 Active Skill may take too long in certain modes (though Gohan can appear far more impressive in base form regardless), sometimes preventing Gohan from activating Shocking Speed in time | ||
- Astounding hard-hitter - Excellent tank - Decent linkset | ||
- Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | ||
- Excellent hard-hitter - Excellent tank - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | ||
- Super Saiyan Trunks' additional boost requires running 2 specific relevant Androids/Cell Saga allies on the team - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | ||
- Great hard-hitter - Great tank - Great linkset - Infinite DEF and ATK stacker | ||
- Active Skill is quite difficult to utilize - Frieza enemies are very scarce | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset | ||
- Guard not only isn't guaranteed but a low chance on top of that | ||
- Great all-round unit - Great stunner - Active Skill is easy to fulfill | ||
- Abysmal linkset | ||
- Great hard-hitter - Excellent tank - Active Skill condition is easy to achieve | ||
- No other ally on the team shares Saiyan Roar or Saiyan Pride | ||
- Ultimate partner for his TEQ counterpart, sharing all but Z Fighters - ATK stacker - DEF support for Super Class in addition to high guard chance for himself - Shocking Speed - Supports the main leader with his passive | ||
- Likely to struggle defensively with only a 50% chance to guard | ||
- Great hard-hitter - Great tank - Great linkset, shares Cold Judgment and The Saiyan Lineage/Shocking Speed to link with Ultimate Gohan - Great debuffer | ||
- Active Skill won't activate until as early as turn 5 - Much his debuff-based passive is locked out due to his mediocre conditions - No Prepared for Battle | ||
- Great hard-hitter - Great tank - Great linkset | ||
- No Ki boost against Super Class enemies, leaving him to struggle for Ki - Wicked Bloodline enemies are very scarce | ||
- Dominating offense & defense - Super Attack counter can be a lifesaver - Relatively easy access to Shocking Speed | ||
- Absolute lack of availability for Saiyan Roar or Saiyan Pride | ||
- Excellent support unit - Excellent tank - Great sealer - Excellent healer - Plethora of relevant Earth-Bred Fighters Category allies for his Active Skill - Unlike other units with Survive K.O. attack, Yajirobe's evasion chance meant that he can properly utilize it to his full potential | ||
- Mediocre linkset | ||
- Great supporter - Great tank - Decent hard-hitter | ||
- Mediocre linkset - His additional boost require a Goten (Kid) or Trunks (Kid) using Gohan's second leader skill | ||
- Disgustingly powerful, especially with 11 Ki - Strong defensive buff | ||
- Heavily reliant on another Gotenks to link well due to lacking Shocking Speed | ||
- Strong attacker & defender - Strong Active Skill - Surprisingly potent linkset | ||
- Build-up nature means it will take Goku & Piccolo a while to get going - Additional attacks are stuck as normal attacks and chance-based, making Active Skill consistency a strenuous coin flip - Only having Shocking Speed as initial Ki holds back availability of Ultra Super Attack's ATK debuff - Extra additional Super Attack locked behind 6 attacks and an HP condition that directly conflicts with Active Skill conditions | ||
- Decent hard-hitter - Self-sustainable - Excellent debuffer - Decent supporter - Can be used as an alternate sublead for this team | ||
- Mediocre linkset - Unit Super Attack is completely locked out in this team | ||
- Decent hard-hitter - Great tank - Okay support - Decent debuffer - Transformation is easy and simple to activate | ||
- Loses his support buff upon Transformation - Majuub, his partner will cause the LR to lose his additional boost in favor of a support which is not enough to make up for the loss | ||
- Self-sustainable - Great hard-hitter - Great tank - Great debuffer - Supports TEQ Gohan with his passive | ||
- Mediocre linkset | ||
- Decent attacker - Great tank - Great linkset - Decent stunner | ||
- Only SS4 Vegeta will meet his stunning condition | ||
- Decent attacker - Great tank - Great linkset | ||
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- Mediocre tank - Has no SA effect aside from debuffing the enemy - Additional boost requires multiple Super Attack but Gohan has no built-in additionals unless he's facing multiple enemies - Abysmal linkset | ||
- Excellent tank - Decent debuffer | ||
- Abysmal linkset - Lack of other relevant Androids/Cell Saga allies to trigger his chance of guard - Guard is only guaranteed when he's facing 3 or more enemies | ||
- Great hard-hitter - Decent tank - Can reliably ensure his Ki does not overflow since no other units shares both of his Ki links | ||
- No DEF boost and uses Supreme multiplier at 12-Ki - Has zero DEF before he attacks | ||
- Never struggles for Ki - Infinite ATK stacker - Decent hard-hitter | ||
- Not really that much of a DEF boost and even worse it can only activate upon attacking (that is calculated at start of turn) - Poor linkset | ||
- Infinite ATK stacker - Self-sustainable - Great linkset | ||
- Low stats for an EZA - Horrible Ki multiplier - Can only be utilized to his full potential with having Super Saiyans on the same rotation as him | ||
- Great debuffer - Self-sustainable - Okay all-round unit | ||
- Mediocre linkset - Ki boost does not work against multiple enemies - Otherworld Warriors allies are very scarce | ||
- Decent debuffer - Great hard-hitter - Great tank - Great Ki changing support | ||
- Mediocre linkset - Attack effectiveness only works at high HP | ||
- Decent debuffer - Decent Ki-changing support - Great healer | ||
- Cannot tank himself in the first few turns but even fully built-up, he still can't properly tank - Mediocre linkset - Ki-changing passive is not guaranteed - Nobody else aside from Namek Goku benefits from his support | ||
- Decent stunner - Okay tank - Decent debuffer | ||
- Ki and ATK boost is not guaranteed - Abysmal linkset - DEF boost only works for the first 3 turns | ||
- Great tank - Decent stunner | ||
- Abysmal linkset - No ATK boosts | ||
- Excellent tank - Decent debuffer | ||
- Links completely changes upon Exchange - Exchange is unconditional and can't choose when to trigger it - Extreme multiplier - Guard requires another Hercule on rotation | ||
- Decent linkset - Great tank - Okay hard-hitter | ||
- Will only receive substantial boosts at low HP - Full HP recovery is very hard to properly utilize | ||
- Great tank - Great support unit - Great linkset | ||
- Foreseeing Super Attack besides being locked under a condition, isn't guaranteed which becomes detrimental as you have no idea whether the passive activates or the enemy didn't really land a Super Attack the turn it triggered | ||
- Great support unit that can hold pretty well on his own - Infinite ATK stacker - Decent stunner | ||
- Supports no-one but Super PHY units - Mediocre linkset | ||
- Excellent debuffer - Despite being primarily a support, Tien hold on his own pretty well | ||
- Supports nobody but Super TEQ - Poor linkset | ||
- Great hard-hitting unit - Decent tank - Great links | ||
- Takes a bit too much time to get his full build-up | ||
- Great debuffer - Decent hard-hitter - Decent linking partner for INT Piccolo | ||
- Poor linkset - No DEF boost - JP only | ||
- Decent hard-hitter and tank | ||
- Mediocre linkset - Mediocre support | ||
- Self-sustainable - Hits decently hard | ||
- No Prepared for Battle | ||
- Decent hard-hitter and tank - Decent stunner | ||
- Mediocre linkset - Low Ki multiplier hinders his damage output | ||
- Decent linkset | ||
- No DEF boost - Surviving K.O. attack is rather difficult to utilize correctly | ||
- Self-sustainable - Decent tank and hard-hitting unit | ||
- Mediocre linkset - Will not always get the second boost | ||
- Self-sustainable - Decent stunner - Decent hard-hitter and tank | ||
- Mediocre linkset - WT stats | ||
- Self-sustainable - Okay semi-nuker and tank - Okay healer - Decent Ki-changing support - Best partner for AGL Nail | ||
- Poor linkset | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.