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![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite ATK/DEF stacker - Astounding support unit - Active Skill has no condition aside from being turn-based | |
![]() | - Reverse Exchange is only available as early as turn 4, requiring Vegeta to be paired with a slot 1 tank before he can be Exchanged into Goku - Super Gogeta only lasts for 4 turns | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite ATK/DEF stacker - Active Skill has no condition aside from being turn-based | |
![]() | - Reverse Exchange is only available as early as turn 4, requiring Goku to be paired with a slot 1 tank before he can be Exchanged into Vegeta - Super Vegito only lasts for 4 turns | |
![]() | - Great hard-hitter - Astounding tank - Goku enemies are a commonplace | |
![]() | - Giant Form transformation is incredibly difficult to reliably trigger - Giant Form has the potential downside of lasting only 1 turn | |
![]() | - Astounding hard-hitter - Astounding tank - Revive Skill is easily triggered | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name as his STR counterpart, leading them to compete for team placement | |
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![]() | - Great hard-hitter - Excellent tank | |
![]() | - Active Skill condition is unappealing unless you get lucky with a Hidden Potential additional Super - GT Heroes and Giant Ape Power allies are scarce | |
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![]() | - Great hard-hitter - Excellent tank - Decent linkset | |
![]() | - Active Skill is RNG depending on whether or not you can get hit with a Super or if said Super doesn't cripple him - Unable to defend well against a type-disadvantaged enemy | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill conditions are simple and easy to use | |
![]() | - Unable to run any Goku allies on the team for his additional boost | |
![]() | - Excellent hard-hitter - Great tank | |
![]() | - Mediocre linkset - Takes too long to be able to Reverse Exchange into Goku - Frieza has no meaningful DEF unless you're below 77% HP | |
![]() | - Excellent hard-hitter - Great tank | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name as his INT counterpart, leading them to compete for team placement - Damage reduction and criticals require multiple Super Attacks but each additionals only have a 30% chance to become Super Attacks - Universe Survival Saga allies are completely irrelevant to the team | |
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![]() | - Great hard-hitter - Astounding tank - Plethora of relevant allies on the team that meets his conditions | |
![]() | - Has no SA Effect aside from lowering DEF | |
![]() | - Great hard-hitter - Great tank | |
![]() | - Unable to run any Majin Buu Saga Goku allies on the team (aside from Goku + Vegeta but only as Goku) | |
![]() | - Excellent hard-hitter - Excellent tank - Goku enemies are very widespread - Infinite DEF stacker | |
![]() | - Loses his additional DEF boost after 6 turns - Active Skill is very difficult to utilize | |

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![]() | - Excellent support unit - Great tank - Infinite DEF stacker | |
![]() | ??? | |
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![]() | - Great hard-hitter - Astounding tank - Great support unit - Great sealer | |
![]() | - Piccolo Jr. does not meet his condition | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill can be used due to his ability to launch multiple Super Attacks | |
![]() | - His limit on the nuking potential prevents Vegeta from fully utilizing the Ki-changing passive - Obtaining the full Ki Sphere requires Vegeta to be placed as the 1st attacker but he cannot tank enemy hits if he didn't get the additional DEF boost at below 50% HP | |
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![]() | - Great hard-hitter - Great tank - Decent linkset | |
![]() | - Loses his additional DEF and damage reduction after 10 turns | |
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![]() | - Great hard-hitter - Astounding tank - Active Skill has no condition aside from being turn-based | |
![]() | - No other allies on the team that meets his Category requirements | |
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![]() | - Excellent hard-hitter - Great tank | |
![]() | - Initial DEF boost requires Frieza to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction drops to non-existent levels - Not enough DEF boost as the 2nd or 3rd attacker especially after the 5th turn he appears | |
![]() | - Great hard-hitter - Great tank | |
![]() | - There are simply far better options for you to use your Revive on - Planet Namek Saga allies are scarace and completely irrelevant - Vegeta does not have any meaningful defense aside from damage reduction - Goku lacks any built additionals in his passive | |
![]() | - Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer - Shares Transform to link with Piccolo Jr. for Ki | |
![]() | - Additional damage reduction and healing is difficult to utilize - His best linking partners do not belong to the Super Heroes Category | |
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![]() | - Excellent hard-hitter - Great tank - Active Skill is somewhat easy to utilize | |
![]() | - Guard only lasts for 5 turns at which point he becomes virtually defenseless - Additional boost requires multiple Super Attacks but Vegeta has no built-in additionals unless he's up against a Cell enemy - Cell enemies are completely irrelevant | |
![]() | - Excellent hard-hitter - Astounding tank - Active Skill can somewhat be reliably used | |
![]() | Every ally on the team that shares most of his links are severely outclassed | |
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![]() | - Astounding hard-hitter - Excellent tank - Active Skill has no conditions attached against 2 or more enemies and helps him build up faster - Reliable Giant Form transformation | |
![]() | - Initial passive only has a 50% chance to proc within the same turn - The only ally on the team to share most of his links are First Form and Final Form Friezas, all of whom are completely outclassed in the team | |
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![]() | - Astounding hard-hitter - Great tank - Active Skill has no conditions aside from being turn-based | |
![]() | - Every allies needed for his additional boosts are severely outclassed - Low-Class Warrior enemies are absolutely non-existent | |
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![]() | - Great hard-hitter - Decent tank | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Every ally on the team that meets his conditions are severely outclassed | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill has no conditions aside from being turn-based | |
![]() | - Mutation debuffs Super Class allies | |
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![]() | - Great hard-hitter - Excellent tank - Great healer - Active Skill condition is easily achieved in the team - Foresee Super Attack is completely unconditional | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank | |
![]() | - Struggles to launch his Super Attack or attain damage reduction unless he's fighting a Realm of Gods enemy - Realm of Gods enemies scarce and irrelevant - Active Skill can be rather difficult to utilized | |
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![]() | - Great nuker - Great tank | |
![]() | - Low initial DEF boosts before receiving hits - Every ally on the team that meets his conditions are severely outclassed | |
![]() | - Great hard-hitting unit - Decent tank - Decent healer | |
![]() | - Active Skill conditions are rather difficult to fulfill - Final Blow is very difficult to utilize even for his damage | |
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![]() | - Great nuker - Excellent tank - Infinite DEF stacker before SSGSS | |
![]() | - Takes too long for him to transform into his Super Saiyan Blue state - Loses the ability to stack after transforming into SSGSS - Ki-changing passive in the first 2 forms isn't guaranteed - Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them | |
![]() | - Great hard-hitter hard-hitter - Excellent tank | |
![]() | - Active Skill is pretty difficult to utilize given his innate tankiness not to mention that it also negates his additional boosts - Loses much of his passive if his HP goes below 50% - Damage reduction rapidly drops over time | |
![]() | - Great hard-hitter - Great tank - Great healer | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank | |
![]() | - Damage reduction buildup resets at the start of next turn - Ki boost requires 5 attacks as opposed to 1, rendering him dependant on INT Ki Spheres once his five turns are up - Active Skill will never be used to its full potential - Unarmed Super Attack enemies are almost non-existent - Shares the same as his TEQ counterpart until the former turns Infinite at which point his passive would have already ran out at that point - Every ally on the team that meets his initial condition are severely outclassed | |

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![]() | - Supports every relevant Vegeta allies on the team - Infinite DEF stacker - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Great support unit - Great tank | |
![]() | - Only gets significant damage reduction at low HP - Super Attack effect does not raises DEF whatsoever | |
![]() | - Decent tank - Decent support unit | |
![]() | - Unable to run Gohan (Kid) in the team | |
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![]() | - Great Extreme Class support unit - Great tank | |
![]() | - Passive is severely weakened against Extreme Class enemies - Super Class allies do not benefit from his support - No other Future Saga allies besides himself | |
![]() | - Great hard-hitter - Great tank | |
![]() | - Having a very low HP puts you in a really dangerous spot and you either die from an unlucky Super Attack or use support items to heal yourself - Sacrifices HP with each 12-Ki Super Attack | |
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![]() | - Great hard-hitter - Great tank | |
![]() | - Transformation is not guaranteed | |
![]() | - Great hard-hitter - Great tank - Active Skill condition is easy to achieve | |
![]() | - Saiyan Roar is only shared by Great Ape Vegetas, none of whom are relevant in this team | |
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![]() | - Great hard-hitter - Great tank - Great healer - Infinite DEF stacker | |
![]() | - Takes way too long for him to transform into Golden Frieza | |
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![]() | - Great hard-hitter - Great tank | |
![]() | - Every ally on the team that benefits from his support are severely outclassed - Final Blow is situational and difficult to utilize | |
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![]() | - Great tank - Infinite DEF stacker - Active Skill has no condition whatsoever | |
![]() | - Golden Frieza's damage reduction only works at low HP | |
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![]() | - Infinite DEF stacker | |
![]() | - Incredibly restrictive transformation condition - Mediocre tank | |
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![]() | - Decent hard-hitter - Decent tank - Great debuffer | |
![]() | - Debuffs Super Class allies - Passive becomes significantly weaker against Extreme Class enemies | |
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![]() | - Decent hard-hitter | |
![]() | - Mediocre tank tank - Saiyan Roar is only shared by Great Ape Vegetas, none of whom are relevant in this team | |
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![]() | - Great tank | |
![]() | - Damage reduction becomes weaker at low HP - Has no SA effect aside from lowering DEF | |
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![]() | ??? | |
![]() | - Doesn't really provide that much of a DEF boost for himself - Super RoG only consists of himself and SSBE Vegeta | |
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![]() | - Great hard hitting unit - Great Extreme Class supporter | |
![]() | - Lacks an initial DEF boost | |
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![]() | - Will be able to hit extremely hard thanks to his EZA stats - Great support for other Zamasu units - Great debuffer - Links excellently with other Zamasus | |
![]() | - Doesn't really provide that much of a DEF boost for himself | |

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![]() | - The one and only Kami unit in the game - The right to brag to your friends about Extreme Z-Awakening him - Helps to finish your run as soon as possible | |
![]() | - Wastes away all the hard-earned World Tournament medals for other better units - Unable farm his Super Attack in any way without using your precious Kais - Very to hard to pull this unit, let alone open all his paths unless you're willing to sell thousands upon thousands of SRs and Rs at a reduced price - Has a great chance (or semi-high chance if you're insane enough to place him in slot 1) of getting one-shotted by the enemy and lose your daily Red Zone limit - The enemy is more than likely just going to get tickled by his attacks before retaliating back with great force - Recovers just enough HP for the enemy to continue beating him up even further, assuming you even survive in the first place - Takes significant damage from even the most basic-level enemies in Tutorials | |
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.