- Astounding hard-hitter - Astounding tank - Active Skill condition is easily fulfilled - Great Ki supporter - Great linsket | ||
Nothing, literally nothing. | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Both Active Skill conditions are easy to fulfill | ||
- Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | ||
- Astounding hard-hitter - Excellent tank - Standby Skill condition is easily fulfilled - Guard condition is easily fulfilled as every ally on the team belong to his Category requirements - Great linsket | ||
Nothing, literally nothing. | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Transformation conditions are easy to fulfill - One of the very few units that can foresee super attacks | ||
- Nullifying Super Attacks is very difficult to properly utilize - Foreseeing Super Attack and damage reduction only lasts for 5 turns | ||
- Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | ||
- Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | ||
- Astounding hard-hitter - Astounding tank - Astounding support unit - Plethora of relevant All-Out Struggle and Movie Heroes allies for their defensive support - Standby Skill is somewhat easy to use - Great linkset | ||
Nothing, literally nothing. | ||
- Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | ||
??? | ||
- Excellent hard-hitter - Excellent evader and tank - Great linkset | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Standby Skill and Transformation can be activated very early on in the game | ||
- Mediocre linkset | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally such as Goku (Ultra Instinct) can also give him the Revive boost | ||
- No Super Saiyan or Warrior Gods | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally such as Super Saiyan God SS Evolved Vegeta can also give him the Revive boost | ||
- Loses much of his defensive power against enemies that disable evasion | ||
- Excellent hard-hitter - Excellent tank - Plethora of relevant MBS Goku allies for his additional boosts - Decent linkset | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Standby Skill conditions are easily fulfilled - Plethora of relevant allies that benefit from their support | ||
- Mediocre linsket | ||
- Astounding hard-hitter - Excellent tank - Infinite DEF stacker - Active Skills have no conditions aside from being turn-based - Excellent linkset | ||
- Has no meaningful defense against enemies who disable Evasion or AoE attacks | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker | ||
- Mediocre linkset - Active Skill Exchange can only be either activated when you're below 70% HP (at which point Piccolo only gets the guaranteed evasion) or turn 6 when Gohan's initial passive runs out | ||
- Excellent support unit - Astounding hard-hitter - Excellent tank and evader | ||
- Mediocre linkset | ||
- Excellent tank - Excellent support unit - Plethora of relevant allies on the team that benefit from his support - Active Skill has no conditions aside from being turn-based | ||
- Abysmal linkset | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | ||
- Damage reduction rapidly drops over time | ||
- Great hard-hitter - Astounding tank - Plethora of relevant allies on the team that meets his conditions | ||
- Mediocre linkset - Has no SA Effect aside from lowering DEF | ||
- Astounding hard-hitter - Astounding tank - Excellent linkset - Infinite DEF stacker - Transformation is easy to fulfill - One of the very few units that can foresee super attacks | ||
- Passive becomes significantly weaker when under 50% HP while in base form. - Vegito only has guard for 3 turns. | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Plethora of relevant Kamehameha Category allies for their damage reduction | ||
- Every ally on the team that meets their Unit Super Attack and Active Skill conditions are severely outclassed - Initial boosts are not guaranteed | ||
- Astounding hard-hitter - Astounding tank - Active Skill has no other conditions aside from being turn-based - Infinite DEF stacker | ||
- Mediocre linkset | ||
- Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | ||
- Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | ||
- Excellent hard-hitter - Excellent tank - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | ||
- Switches to an Extreme Class unit upon transformation, resulting in Majin Vegeta receiving zero boosts from their leader skills - Loses Prepared for Battle for Over in a Flash which is much more difficult to activate | ||
- Great hard-hitter - Great tank - Decent linkset | ||
- Only Tournament of Power, Shocking Speed, and Solid Support can be reliably activated in this category without PHY Android #17 - Requires Rainbow Ki changers to give themselves Ki - Getting the second boost requires to run exclusively Representatives of Universe 7 allies - Getting 22 Ki is difficult without Ki supporters | ||
- Excellent hard-hitter - Excellent tank | ||
- Mediocre linkset - Ki, additional Super Attack and Active Skill conditions require Jiren to receive attacks but he cannot tank enemy hits before attacking and getting the full Ki Meter also disable one of the enemy's attack directed at him | ||
- Astounding hard-hitter - Excellent tank - Plethora of relevant Super Heroes allies for their Ki-changing passive - Active Skill is somewhat easy to use - Great linkset | ||
- Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units4 | ||
- Astounding hard-hitter - Excellent tank - Transformation has no condition aside from being turn-based - Decent linkset | ||
- Additional boost requires multiple Ki Spheres but Kefla has no way of changing Ki Spheres outside of her Active Skill | ||
- Excellent hard-hitter - Excellent evader and tank - Decent support unit | ||
- Mediocre linkset | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill is simple and easy to fulfill | ||
- Mediocre linkset - Struggles to reach the full Ki needed to get their full passive without Outfit Change or Active Skill | ||
- Astounding hard-hitter - Great tank - Plethora of relevant Movie Heroes and Super Saiyans allies for their initial passive - Great linkset - Active Skill has no conditions aside from being turn-based | ||
- Loses their damage reduction after 5 turns, leaving them with nothing but raw defense - 12-Ki and additional Supers do not raise their DEF whatsoever | ||
- Astounding hard-hitter - Excellent tank - Plethora of relevant Majin Buu Saga allies for his additional boost | ||
- Mediocre linkset - Unit Super Attack requires Gotenks in the same rotation but they share zero common links with one another - Ki-changing passive requires running a team full of Majin Buu Saga allies | ||
- Great hard-hitter - Astounding tank - Active Skill has no condition aside from being turn-based | ||
- Mediocre linkset - Every other allies that meets his Category requirements are severely outclassed | ||
- Astounding hard-hitter - Great tank | ||
- Abysmal linkset - Debuffs her own DEF after using Active Skill - Additional attack and boost requires Videl to receive an attack but she cannot tank enemy hits before attacking - Evasion only works before she attacks or as the 3rd attacker and none at all as the 2nd attacker | ||
- Astounding hard-hitter - Excellent tank - Decent linkset | ||
- Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Active Skill has no conditions aside from being turn-based - Domain affects every relevant enemy in the game | ||
- No Prepared for Battle | ||
- Astounding hard-hitter - Astounding tank - Excellent linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer | ||
- Virtually defenseless in harder fights if he is not in the 1st slot. - Due to being an INT unit, he needs to get hit, but may dodge the attack altogether, and dodges do not count for hits | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Representatives of Universe 7 allies are rather lacking | ||
- Excellent hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | ||
Passive is significantly debuffed in the 1st slot. | ||
- Astounding hard-hitter - Astounding tank - Astounding support unit - Active Skill has no condition aside from being turn-based - Great Ki-changing support - Decent linkset | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Standby Skill and Revive counterattack can be reliably triggered | ||
- Can get sniped early on. | ||
- Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset | ||
- Loses his way to get Ki Spheres much easier after his Intro ends. | ||
- Great support unit - Great tank - Infinite DEF stacker - Okay linkset | ||
- Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | ||
- Great hard-hitter - Excellent tank - Great support unit - Great sealer | ||
- Mediocre linkset - Obtaining his damage reduction requires running a full Movie Heroes rotation | ||
- Excellent support unit - Excellent tank - Great sealer - Excellent healer - Plethora of relevant Earth-Bred Fighters Category allies for his Active Skill - Unlike other units with Survive K.O. attack, Yajirobe's evasion chance meant that he can properly utilize it to his full potential | ||
- Mediocre linkset | ||
- Great defensive supporter - Excellent tank - Great hard-hitter - Great debuffer | ||
- Mediocre linkset - Additional damage reduction does not work at full HP | ||
- Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer | ||
- Additional damage reduction and healing is difficult to utilize - Mediocre linkset - His best linking partners do not belong to the Super Heroes Category | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Initial passive is easily met - Great linkset | ||
- Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker | ||
- Standby Skill is based on the turn when Trunks first has his initial passive triggered so he won't trigger it until turn 7 at worst if you're unlucky - Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks especially considering that none of them are even guaranteed in the first place | ||
- Astounding hard-hitter - Excellent tank as SS3, astounding tank as base - Great linkset - Infinite DEF stacker - Standby Skill can be reliably triggered | ||
- Can get sniped early on. | ||
- Great hard-hitter - Astounding tank - Great linkset - Their temporary DEF boost and guard is easily guaranteed as almost every relevant allies fall under their category | ||
- Must be in the 1st slot for their guard to activate, most units on Super Class require the 1st slot for counters, damage, or passive buildup. | ||
- Excellent hard-hitter - Great tank - Great linkset - Active Skill is somewhat easy to utilize | ||
- Guard only lasts for 5 turns at which point he becomes virtually defenseless - Additional boost requires multiple Super Attacks but Vegeta has no built-in additionals unless he's up against a Cell enemy - Cell enemies are completely irrelevant | ||
- Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - While his own Revive condition is difficult to use, other allies can also trigger Goku's Revive boost | ||
- Mediocre linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | ||
- Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | ||
- Has no meaningful defense against enemies disable Evasion or AoE attacks | ||
- Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | ||
- Has no meaningful defense against enemies disable Evasion or AoE attacks | ||
- Excellent hard-hitter - Great tank - Decent stunner - Decent debuffer - Active Skill has no conditions aside from being turn-based - Initial condition is easily met - Plethora of relevant Super Heroes allies for his initial Active Skill - Nullification encompasses the majority of the relevant enemies in the game | ||
- Mediocre linkset - Struggles to reach his full Ki without the use of Ki-changers - Guard only lasts for 3 turns and the defensive boost he receive isn't enough to make up for it - Buildup requires multiple Super Attacks but not only does his additional Super Attack condition requires a lot of Ki, it also isn't even guaranteed | ||
- Excellent hard-hitter - Excellent tank - Plethora of relevant Trunks allies for his additional boosts - Great linkset | ||
- No Prepared for Battle - Base Form's guard isn't guaranteed and damage reduction doesn't work at full HP - Additional boost requires a team full of Bond of Master and Disciple Category alllies | ||
- Excellent hard-hitter - Excellent tank - Active Skill has no condition aside from being turn-based - Great healer | ||
- Mediocre linkset | ||
- Great hard-hitter - Excellent tank - Revive conditions are easily met - Plethora of relevant Goku allies for Gohan's additional boost | ||
- Mediocre linkset - Almost no relevant allies on the team benefit from their support | ||
- Great hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | ||
??? | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | ||
- Decent hard-hitter - Excellent tank - Plethora of relevant Goku allies for their additional boosts | ||
- Mediocre linkset - Despite their reliance on Goku allies in the same rotation for their passive, they don't share any common links with him besides Tournament of Power - Active Skill is difficult to use and it's rather negligible despite being able to be used up to 8 times per battle - Damage reduction does not work before attacking, leaving them ill-suited as the 1st attacker or against AoE enemies - Tournament Participants allies are overshadowed in the team | ||
- Excellent tank - Excellent hard-hitter - Infinite DEF stacker - Great linkset | ||
- None of the Super Class Androids link well with the majority of the characters in the team | ||
- Astounding hard-hitter - Great tank - Decent linkset - Plethora of relevant Goku allies for their additional boost | ||
- No Prepared for Battle - Active Skill can be quite difficult to achieve | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill condition is simple and easy to fulfill even without the Category bonus - Great linkset | ||
- No other relevant Low-Class Warrior teammates to add to his passive - Wicked Bloodline enemies are very scarce | ||
- Great hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common | ||
- Mediocre linkset - Shares zero Ki links with the rest of the team | ||
- Excellent hard-hitter - Excellent tank - Great Rainbow Ki-changing support - Great damage reduction support unit - Active Skill is easy to fulfill in both types of events | ||
- Mediocre linkset - All other allies that benefit from his category support are severely outclassed | ||
- Excellent hard-hitter - Excellent tank - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | ||
- Super Saiyan Trunks' additional boost requires running 2 specific relevant Androids/Cell Saga allies on the team - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | ||
- Infinite DEF stacker - Excellent hard-hitter and tank - Foresee Super Attack has no conditions attached - Active Skill can easily be used due to Piccolo (Power Awakening) being one of the most relevant units in the game - Okay healer | ||
- Mediocre linkset - Namekians allies are nearly non-existent | ||
- Excellent hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | ||
- DEF isn't good enough in the early turns until he stacks enough DEF | ||
- Astounding tank - Great hard-hitter - Great defensive supporter | ||
- Mediocre linkset - Unarmed Super Attack enemies are almost non-existent | ||
- Astounding hard-hitter - Great tank - Great offensive supporter - Ki Blast Super Attack encompasses almost every relevant enemy in the game | ||
- Mediocre linkset - Nullification is not guaranteed - Virtually defenseless against TEQ Enemies | ||
- Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Unit Super Attack will easily be met - Infinite DEF stacker - Active Skill conditions are easily met - AoE Super deals mega-colossal damage | ||
- Mediocre linkset - Additional boost requires enemy hits but Gohan can only properly tank before attacking | ||
- Excellent hard-hitter - Great tank - Plethora of relevant Power of Wishes allies for her Active Skill | ||
- Mediocre linkset - Despite her ability to change multiple Ki Spheres, she doesn't benefit much from them - Universe Survival Saga allies/enemies are irrelevant | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset - Transformation has no condition aside from being turn-based and can be floated off to attain his Blue Form is he appears in the first turn | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | ||
- Only have a 35% chance to dodge | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | ||
- No Fused Fighter | ||
- Excellent hard-hitter - Great tank - Great stunner - Plethora of relevant Earth-Bred Fighters allies for his intial passive and Active Skill condition - Decent linkset | ||
- Initial passive while easily met, only lasts for 4 turns | ||
- Great hard-hitter | ||
- Mediocre tank - No Prepared for Battle - Representatives of Universe 7 allies are severely outclassed in the team - Loses guard after 5 turns | ||
- Great nuker - Great tank - Infinite DEF stacker before SSGSS - Can be used as the unofficial leader for the team as every ally benefits from his leader skills one way or another - Great linkset | ||
- Takes too long for him to transform into his Super Saiyan Blue state - Loses the ability to stack after transforming into SSGSS - Ki-changing passive in the first 2 forms isn't guaranteed - Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them | ||
- Excellent hard-hitter - Excellent tank | ||
- Struggles to launch his Super Attack or attain damage reduction unless he's fighting a Realm of Gods enemy - Realm of Gods enemies scarce and irrelevant - Active Skill can be rather difficult to utilize - Mediocre linkset | ||
- Excellent hard-hitter - Excellent tank - Excellent healer | ||
- Mediocre linkset | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Much of her passive is entirely reliant on running the LR AGL counterpart in the same rotation - Only gains Damage Reduction from her Super Attacks before transforming. | ||
- Excellent hard-hitter - Great tank - Excellent linkset - Great debuffer | ||
- Active Skill and costume change requires multiple hoops to achieve, not helping issues even further is the fact they can't tank before attacking even with damage reduction - Doesn't receive their additional boosts if they could not perform their Ultra Super Attack | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle - Loses much of his initial passive after 11 turns. | ||
- Great hard-hitter - Great tank - Great Ki-changing support - Great linkset - Plethora of relevant Super Saiyans Category allies for his additional boost | ||
??? | ||
- Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset | ||
- Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | ||
- Insane hard-hitting unit especially against the appropriate categories - Infinite DEF stacker - Self-sustainable - Amazing tank - Great linkset | ||
- Unable to perform well against units not in the appropriate categories - Additional boosts require obscure allies on the team | ||
- Astounding hard-hitter - Great tank - Great linkset - While their Active Skill will never be used in short events, it can reliably be used in long events any time | ||
- Low DEF boost before attacking | ||
- Great hard-hitter - Excellent tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Gives the secondary boost for Super Saiyan 2 Gohan's passive - Great stunner - Great linkset | ||
- Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | ||
- Excellent tank - Decent hard-hitter - Active Skill is easy to fulfill - Infinite DEF stacker - Excellent stunner - Excellent defensive supporter | ||
- Mediocre linsket - Heavenly Events allies are limited and relatively weak - Unit Super Attack requires INT/PHY Piccolo or TEQ Krillin but the former has horrible synergy with the rest of the team | ||
- Great support unit - Excellent tank - Great linkset - Great sealer | ||
- Guard doesn't trigger on the first hit, causing him to take significant damage or even worse, one-shotted by an enemy Super beforehand | ||
- Excellent offensive support unit - Excellent linkset - Great tank - Great sealer - Plethora of relevant Power Beyond Super Saiyan allies on the team | ||
- No Ki or defensive support | ||
- Great supporter - Great tank - Decent hard-hitter | ||
- Mediocre linkset - His additional boost require a Goten (Kid) or Trunks (Kid) in the same rotation only two of which are relevant to the team | ||
- Decent hard-hitter - Excellent debuffer - Decent supporter | ||
- Mediocre linkset - Requires either an Angel Goku or Angel Vegeta to attain his Unit Super Attack - Requires Rainbow Ki Spheres to dodge | ||
- Decent stunner - Great hard-hitter - Decent tank | ||
- Mediocre linkset - Stunning debuff is non-existent outside of SBR - Damage reduction only works against multiple enemies which again, is irrelevant outside of SBR - Universe Survival Saga and Tournament Participants enemies are completely irrelevant | ||
- Excellent hard-hitter - Great tank - Great linkset - Plethora of relevant Goku allies for his initial passive | ||
- While his initial passive is easily met, it only lasts for 5 turns - No other relevant Team Bardock allies for his initial Active Skill condition - Requires too much Rainbow KI Spheres to be used. | ||
- Excellent hard-hitter - Excellent tank - Decent stunner | ||
- Mediocre linkset - Damage reduction only works before she attacks and the DEF she acquires after attacking isn't enough to make up for the loss - Her additional boost is entirely reliant on pairing her together with GT Goku with the PHY SS one being the only one to share most of her links | ||
- Great hard-hitter - Great tank - Excellent linkset - Active Skill condition is easy to achieve | ||
??? | ||
- Great hard-hitter - Great tank - Excellent linkset - Active Skill condition is easy to achieve | ||
??? | ||
- Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset | ||
- Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | ||
- Great hard-hitter - Great tank - Great linkset - Mega-colossal damage on both multipliers - Infinite DEF stacker | ||
- Active Skill is quite difficult to utilize - Frieza enemies are very scarce - You must actively use his 12 Ki Super Attack to ensure his survival. | ||
- Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts | ||
- Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker as Piccolo | ||
- Mediocre linkset - Ki boost and guard only lasts for 5 turns - Neither of their Active Skill conditions are appealing - Loses much of their initial passive after exchanging with Piccolo | ||
- Great hard-hitter - Excellent tank - Great linkset | ||
- Transformation is not guaranteed | ||
- Great all-round unit - Recovery could prove to be incredibly clutch - Great linkset - Fulfill PHY SSJ2 Vegeta (Angel)'s conditions | ||
- Transformation conditions are very difficult to achieve outside of very long events | ||
- Great all-round unit - Recovery could prove to be incredibly clutch - Great linkset | ||
- Transformation conditions are very difficult to achieve outside of very long events | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset | ||
- Guard not only isn't guaranteed but a low chance on top of that | ||
- Great all-round unit - Great stunner - Active Skill is easy to fulfill | ||
- Abysmal linkset | ||
- Great hard-hitter - Great tank - Excellent linkset | ||
- DEF boost becomes significantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies don't share GT or Saiyan Roar with this unit | ||
- Great hard-hitter - Great tank - Great linkset - Infinite DEF stacker | ||
- No Prepared for Battle - Requires far too much buildup before he become a viable unit - Needs a rainbow team for him to provide the leader boost | ||
- Decent hard-hitter - Decent tank - Great linkset | ||
- Has no defense against Super Attacks and doesn't have the ability to foresee Super Attack to counteract this | ||
- Excellent nuker - Great tank - Great Ki changer support - Great linkset | ||
- Active Skill condition is unappealing - Additional DEF boost requires another GT ally on rotation | ||
- Great nuker - Excellent tank - Great Ki changer support - Great linkset | ||
- Active Skill condition is unappealing - Additional ATK boost requires another GT ally on rotation | ||
- Great hard-hitter - Excellent tank - Great linkset | ||
- Only the LR Vegeta & Trunks are relevant enough to be ran to meet his conditions | ||
- Great hard-hitter - Great tank - Great linkset - Plethora of relevant Universe Survival Saga enemies - Infinite DEF stacker | ||
- Active Skill is virtually locked out in fast-paced events - ATK & DEF boost requires buildup unless Fusing - Kefla requires too much Ki Spheres to attain her additional boost, a trait shared with STR Kefla, leaving one of them starved for Ki Spheres | ||
- Excellent tank - Great defensive supporter - Great hard hitter - Decent linkset - A good number of relevant allies are supported with his passive | ||
- Initial guard is not guaranteed | ||
- Great hard-hitter - Great tank - Decent debuffer - Great linkset - Great Super Attack countering unit | ||
- Attack effectiveness is not guaranteed - No Saiyan Roar - Additional boost only lasts for 5 turns and must Super Attack again to regain the boost | ||
- Excellent hard-hitter - Great debuffer - Plethora of debuffers in this category - Great linkset - Great tank | ||
- Unable to tank before they attack first - Will almost never receive their full Ki boost outside of specific events - Lack of other relevant allies that link well and debuff the enemy at the same time | ||
- Decent hard-hitter - Excellent tank - Decent linkset - Decent stunner | ||
- Takes way too long to transform into Super Saiyan Blue - Loses Prepared for Battle upon transforming into Super Saiyan 3 | ||
- Great hard-hitter - Excellent tank - Active Skill and subsequently, revival can be reliably triggered even in difficult events - Great linkset - Has the ability to foresee Super Attacks | ||
- Their reliance on AGL Ki Spheres for Ki could render them potentially struggle for Ki if you did not get lucky with their Ki-changing passive - Gohan himself must receive the K.O. attack to revive, making it possible to screw you over if he survives or the enemy didn't launch their Super Attack - Future Gohan does not change Ki Spheres after he Exchanges, making it harder to get his Additional Super Attack than his initial state | ||
- Decent hard-hitter - Great tank - Decent linkset | ||
- Active Skill won't activate until as early as turn 5 - Much his debuff-based passive is locked out due to his mediocre conditions - No Prepared for Battle | ||
- Excellent hard-hitter - Great tank - Excellent linkset | ||
??? | ||
- Excellent hard-hitter - Great tank - Excellent linkset | ||
??? | ||
- Great hard-hitting tank and gains 70% dodge when Awaken - Dodge every attack upon Awakening the first turn - Excellent linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening | ||
- Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | ||
- Great hard-hitter - Great tank - Great sealer - Decent linkset | ||
- Frieza enemies are very scarce | ||
- Great hard-hitting unit - Great tank | ||
- Mediocre linkset - No initial DEF boost - 12-Ki Super Attack has a chance to debuff themselves | ||
- Excellent hard-hitter and nuker - Decent tank - Decent linkset | ||
- Shattering the Limit instead of Fierce Battle hinders his damage output - Active Skill conditions are very restrictive - His additional boosts are locked behind a Movie Heroes Goku ally | ||
- Great hard-hitter - Great tank - Great sealer - Decent debuffer - Decent linkset | ||
- Obtaining their full boost requires running a full GT Heroes team | ||
- Great hard-hitter - Great tank - Great linkset | ||
- No Ki boost against Super Class enemies, leaving him to struggle for Ki - Wicked Bloodline enemies are very scarce | ||
- Great all-round unit that can hit really hard and tank even at start of battle - Great linkset - Self-sustainable - Great debuffer | ||
- Loses the additional boosts in long events - Active Skill condition is dependent on enemy attacks - No Saiyan Roar | ||
- Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset | ||
- No Warrior Gods - Additional boosts are rng-based depending on whether or not he can launch additional Super Attacks | ||
- Great hard-hitter - Great tank - Decent stunner - Decent Rainbow support | ||
- Ki changing is not guaranteed - Chances of being able to get all 5 Rainbow Ki is incredibly low | ||
- Excellent hard-hitter - Decent tank - Decent linkset | ||
- Very easy to overcharge Ki due to the plethora of Fused Saiyans in this team | ||
- Great hard-hitter - Okay tank | ||
- No initial DEF boost, rendering them defenseless in the first slot - ATK, DEF and Ki boost requires buildup - Mediocre linkset - Active Skill and guaranteed Super Attack conditions are incredibly unappealing - Active Skill and additional Super Attack are mutually exclusive unless you used a healing item when your HP starts at less than 58% | ||
- Great stunner - Decent support unit | ||
- Mediocre linkset - Future Saga enemies are very scarce - Will never be able to get the full boosts in this team | ||
- Decent tank - Self-sustainable - Excellent linkset | ||
- Can't defend as effectively in the first slot - Mediocre nuker | ||
- Great hard-hitting unit - Decent tank - Decent debuffer - Excellent linkset | ||
- Requires Rainbow Ki changers to consistently receive his additional boosts | ||
- Great hard-hitter - Great tank - Okay debuffer - Active Skill support uses its own multiplier | ||
- Abysmal linkset, has absolutely no Ki links - Nobody else fully benefits from their support - Active Skill conditions are severely restrictive | ||
- Excellent tank, especially in short events - Great stunner | ||
- Can only hit hard against a stunned enemy - Passive can run out on longer events | ||
- Decent hard-hitting and while also tanking extremely well against normal attacks - Excellent linkset | ||
- Cannot defend well against a Super Attack - Foreseeing Super Attacks is rather difficult to utilize | ||
- Great Ki changer support - Decent nuker - Great linkset | ||
- Little to no DEF boost | ||
- Great hard-hitting unit - Great debuffer - Okay stunner - Great linkset - Great defensive Super RoG support | ||
- Doesn't really provide that much of a DEF boost for himself | ||
- Decent debuffer - Great hard-hitting unit - Excellent linkset | ||
- Mediocre tank - Outclassed by his EZA counterpart | ||
- Great all-round unit - Powerful link bridger with Shocking Speed, Over in a Flash, and Prepared for Battle - Can be run with his STR counterpart due to sharing different names | ||
- Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | ||