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- Astounding hard-hitter - Astounding tank - Active Skill condition is easily fulfilled - Great Ki supporter - Great linsket - Every ally on the team not named Vegito or Vegeta benefits from his additional leader skill boost | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and Revival Skills from other allies still grant him a stat boost | ||
- No Super Saiyan or Warrior Gods | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and Revival Skills from other allies still grant him a stat boost | ||
Defensively compromised against enemies that disable evasion | ||
- Astounding hard-hitter - Astounding tank - Standby Skill conditions are easily fulfilled | ||
- While excellent, linkset primarily incentivizes other Gamma allies and may not function as well without them present | ||
- Astounding hard-hitter - Excellent tank - Infinite DEF stacker - Active Skills have no conditions aside from being turn-based - Excellent linkset | ||
- Has no meaningful defense against enemies that disable Evasion or AoE attacks | ||
- Astounding hard-hitter - Excellent tank - Plethora of relevant Super Heroes allies for their Ki-changing passive - Active Skill is somewhat easy to use - Great linkset - Astounding debuffer | ||
- Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units - Has no meaningful defense against enemies that have AoE attacks before attacking | ||
- Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer - Almost every relevant allies on the team benefits from Piccolo's additional leader skill boost | ||
- Additional damage reduction and healing is difficult to utilize - Mediocre linkset | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Great linkset - Initial passive is easily met | ||
- Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Standby Skill has no other conditions aside from being turn-based | ||
- Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks especially considering that none of them are even guaranteed in the first place | ||
- Excellent hard-hitter - Astounding tank - Great linkset - Their temporary DEF boost and guard is easily guaranteed as almost every relevant allies fall under their category | ||
- Future Saga allies are severely overshadowed in the team, rendering their initial Active Skill condition unable to activate | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Representatives of Universe 7 allies are rather lacking | ||
- Great tank - Excellent support unit | ||
- Mediocre linkset - Becomes weaker if they fail to evade an attack - Loses the support boost if you're at low HP | ||
- Great hard-hitter - Great tank - Active Skill use it's own multiplier that lasts 2 turns, resulting in one of the highest support boosts - Plethora of relevant Goku allies for their additional boosts - Great linkset | ||
- Active Skill only works once per battle | ||
- Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | ||
- Has no meaningful defense against enemies that disable Evasion or AoE attacks | ||
- Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | ||
- Has no meaningful defense against enemies that disable Evasion or AoE attacks | ||
- Hits and tanks decently hard especially for the first few turns | ||
- Passive becomes severely weaker in long events - Mediocre linkset | ||
- Excellent hard-hitter - Great tank - Decent stunner - Decent debuffer - Active Skill has no conditions aside from being turn-based - Initial condition is easily met - Plethora of relevant Super Heroes allies for his initial Active Skill - Nullification encompasses the majority of the relevant enemies in the game - Every relevant ally on the team benefit from Gohan's additional leader skill boost | ||
- Mediocre linkset - Struggles to reach his full Ki without the use of Ki-changers - Guard only lasts for 3 turns and the defensive boost he receives isn't enough to make up for it - Additional boosts require multiple Super Attacks but not only does it require him to collect a lot of Ki, it isn't even guaranteed | ||
- Astounding tank - Excellent hard-hitter - Great defensive supporter | ||
- Mediocre linkset - Unarmed Super Attack enemies are almost non-existent | ||
- Astounding hard-hitter - Excellent tank - Great offensive supporter - Ki Blast Super Attack encompasses almost every relevant enemy in the game | ||
- Mediocre linkset - Nullification is not guaranteed | ||
- Excellent hard-hitter - Great tank - Plethora of relevant Representatives of Universe 7 allies for his additional boosts | ||
- No Prepared for Battle | ||
- Decent hard-hitter - Excellent tank - Plethora of relevant Goku allies for their additional boosts | ||
- Mediocre linkset - Despite their reliance on Goku allies for their passive, they don't share any common links with them besides Tournament of Power - Active Skill is difficult to use and it's rather negligible despite being able to be used up to 8 times per battle - Damage reduction does not work before attacking, leaving them ill-suited as the 1st attacker or against AoE enemies | ||
- Excellent hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | ||
- DEF isn't good enough in the early turns until he stacks enough DEF | ||
- Decent Ki changing support - Decent nuker - Great tank and hard-hitter | ||
- Mediocre linkset - Her passive is entirely reliant on Quietly Burning Spirit Android 17 in the same rotation to get her full boosts | ||
- Great hard-hitter and tank - Okay nuker | ||
- Mediocre linkset - His passive is entirely reliant on Unlimited Android Assault Android 18 in the same rotation to get his full boosts | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset - Transformation has no condition aside from being turn-based and can be floated off to attain his Blue Form is he appears in the first turn | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | ||
- Excellent tank - Great linkset | ||
- Additional damage reduction requires multiple attacks but Trunks has no built-in additionals unless he's fighting a Realm of Gods Category enemy | ||
- Astounding tank - Excellent linkset - Fulfills SSJ2 Gohan's conditions - Great Ki-changing support - Plethora of relevant Movie Bosses and Pure Saiyans enemies | ||
??? | ||
- Great tank - Great hard-hitter - Plethora of relevant SSGSS allies for their additional boost - Great linkset | ||
- Damage reduction requires running a full Future Saga team - Additional enemy boost is only relevant against Zamasu enemies and nowhere else - Active Skill debuffs their own DEF | ||
- Great linkset | ||
- Obtaining his full boost requires running a full "Future Saga" team at the expense of every other allies | ||
- Great hard-hitter - Excellent tank - Great linkset | ||
- Transformation is not guaranteed | ||
- Great hard-hitter - Great tank - Great linkset - Infinite DEF stacker | ||
- No Prepared for Battle - Requires far too much buildup before he become a viable unit | ||
- Great tank - Plethora of relevant allies on the team that benefits from his support | ||
- Obtaining his guard requires running a full Representatives of Universe 7 team - Mediocre linkset | ||
- Excellent support unit - Almost every ally on the team benefits from her additional support boost - Great tank - Great stunner - Decent linkset | ||
- Has no meaningful defense if she gets hit by any enemy attacks | ||
- Great defensive supporter - Excellent tank - Great hard-hitter - Great debuffer | ||
- Mediocre linkset - Additional damage reduction does not work at full HP | ||
- Every Future Saga allies benefit from her support - Excellent tank | ||
- Mediocre linkset - Unable to defend herself against AoE enemies or those that disable evasion | ||
- Great hard-hitter - Great tank - Excellent linkset - Infinite DEF stacker | ||
- Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | ||
- Infinite ATK & DEF stacker - Great hard-hitter and tank - Excellent linkset | ||
- Future Saga allies are scarce and mostly irrelevant | ||
- Great hard-hitter - Great tank - Decent linkset | ||
- Ki-changing passive requires 1 specific Ki Sphere type and can be detrimental - Difficult to obtain the full boost | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Guard only works against multiple enemies and isn't guaranteed | ||
- Great linkset - Decent hard-hitter | ||
- Mediocre tank | ||
- Great hard-hitter - Decent linkset | ||
- Mediocre tank | ||
- Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset | ||
- No DEF against Super Attacks | ||
- Great stunner - Decent support unit | ||
- Mediocre linkset - Future Saga enemies are very scarce - Will never be able to get the full boosts in the team due to none of the leaders belonging to the Time Travelers Category | ||
- Great hard-hitter - Decent tank - Decent stunner - Plethora of relevant Pure Saiyans enemies for his stunning chance | ||
- Guard is not guaranteed - Low initial DEF boost until he receives an attack, making it possible to screw you over if the enemy Super Attacks first - Category bonus is situational even if they can be met - No Prepared for Battle | ||
- Great hard-hitter and tank - Great linkset - Great supporter of his own category - Infinite ATK & DEF stacker | ||
- Only USS allies are supported | ||
- Great linkset | ||
- Mediocre hard-hitter - Mediocre tank - Rage Mode is hard to utilize | ||
- Great stunner - Decent hard-hitter and tank | ||
- Mediocre linkset - ATK & DEF boost requires buildup, rendering them nearly defenseless in the early stages of the game - Requires a dedicated stunner to utilize their full potential - Support requires another Representatives of Universe 7 category ally | ||
- Decent hard-hitter - Great linkset - Great debuffer | ||
- Mediocre tank - Androids enemies aren't really common | ||
??? | ||
- Mediocre tank - Abysmal linkset - Gets weaker over time - Besides Pan, Youth allies are completely irrelevant to the team | ||
- Great Ki changer support - Decent nuker - Great linkset | ||
- Being a nuker, he is entirely dependent on collecting a certain number of Ki Spheres which means that he competes with other LRs and nukers | ||
- Decent Ki changer support - Decent hard-hitter and tank | ||
- Mediocre linkset - ATK & DEF boost requires a lot of buildup - Additional Super Attack is very difficult to trigger | ||
- Great debuffer - Okay stunner - Great linkset - Great defensive Super RoG support | ||
- Doesn't really provide that much of a DEF boost for himself | ||
- Powerful link bridger with Shocking Speed, Over in a Flash, and Prepared for Battle - Can be run with his STR counterpart due to sharing different names | ||
- Passive will run out in long events - His additional boost is very unlikely to happen outside of long events | ||
- Decent linkset | ||
- Mediocre tank - Mediocre hard-hitter | ||
- Decent debuffer - Great stunner | ||
- Mediocre linkset - INT Android 18 & Krillin does not give him the boost | ||
- Great linkset | ||
- Requires another Vegeta's Family ally to support the team but even then, he didn't provide any Ki for the team | ||
Hits decently hard for a F2P unit - Links well with other Gogetas - Fodder by his much better STR counterpart - Will easily get the full boost in this category | ||
- Shares the same name and type with his much better LR counterpart - Category bonus is rather situational | ||
- Great linkset - Hits decently hard for a F2P unit | ||
- Category bonus is rather situational | ||
- Great linkset - Hits decently hard for a F2P unit | ||
- Category bonus is rather situational | ||
- Hits decently hard for a F2P unit especially against a Realm of Gods enemy - Great linkset - Decent healer and stunner | ||
- F2P stats - Category bonus is rather situational | ||
- Great stunner - Self-sustainable - Excellent linkset | ||
- F2P WT stats - Will only get the DEF boost on a Super Attack | ||
- Excellent support unit - A good number of relevant allies benefit from her support - Great tank | ||
- Mediocre linkset - No Ki support unless you're below 50% HP and only once - Additional damage reduction only has a 30% chance to work within the same turn | ||
- Decent tank - Excellent supporter of his category - Plethora of relevant Goku allies to trigger his boosts - Excellent stunner - Great sealer | ||
- Mediocre linkset - Active Skill is difficult to achieve - Goku allies are overshadowed in the team | ||
- Great support unit - Great linkset | ||
- Requires another Vegeta's Family ally to hold on his own | ||
- Decent hard-hitter and tank - Excellent debuffer - Every Representatives of Universe 7 allies belong to the Super Heroes Category | ||
- Mediocre linkset | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.