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![]() | Super Saiyan 3 Goku (GT): - Unconditional +200% ATK along with an additional ATK for every 3 Ki and guaranteed crit allow Goku to hit tremendously hard - Guard and evasion give allow Goku to defend himself until it's the time to turn in a Golden Giant Ape - Provides Ki from Ki Spheres to get the Ki meters needed to get his max Ki meter - Supports Power Beyond Super Saiyan (read every ally here) with DEF Super Saiyan 3 Goku (GT) (Golden Giant Ape): - Despite only lasting for 1 turn, having a 300% ATK boost and guaranteed crit meant that he's capable of taking out chunks of the enemy's HP during the brief moment he's available Super Saiyan 4 Goku: - Gives a significant ATK boost along with guaranteed additional Super and crit that allow Goku to hit particularly hard - Stacks DEF infinitely with each Super Attack - Gives every ally on the team DEF and damage reduction - Recovers HP everytime your HP falls below 44% | |
![]() | - Goku's links are mediocre for the Category standards as he has no Limit-Breaking Form or Over in a Flash to link with his the team even as a Super Saiyan 3 | |
![]() | - Unconditional +200% ATK along with an additional ATK on receiving an attack as well as increasing based on his Ki meter along with a guaranteed additional Super and criticals allow Gotenks to hit tremendously hard - With a Final Trump Card ally on rotation, Gotenks gets up to 55% damage reduction which along with a DEF boost when receiving attacks, allow Gotenks to fill the valuable slot 1 tank - Against Ki Blast Super Attacks, Gotenks not only shrug them off but also counter back with tremendous power - Shares Over in a Flash to link with the other Super Saiyan 3s | |
![]() | - Lacks Limit-Breaking Form to link with the other Super Saiyan 3s - Super Saiyan 3 Goku and Gotenks are the only Final Trump Card allies that meets his damage reduction conditions - Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | |
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![]() | Before Transforming: - Unconditional Ki +2 and 200% ATK and DEF buffs while also having 70% chance of a critical hit - Gains 200% extra ATK & DEF when performing a Super Attack - Has a guaranteed additional with a 50% of it becoming a Super Attack - SA raises his DEF and does immense damage -Shares a good number of links with his Angel counterpart - Transformation condition is easy to fulfill - If he's above the HP threshold, he gets an additional +200% DEF and guaranteed guard so he isn't defenseless if he cannot transform After Transforming: - Passive is buffed to Ki +3 and 300% ATK and DEF unconditionally and for the first 6 turns after transformation, his critical hit chance is boosted to 70%. - - Gains 200% extra ATK & DEF when performing a Super Attack while gaining another 100% ATK and 200% DEF for 6 turns after Transformation - SA raises his DEF and does immense damage - Linkset is severely more useful after transforming. | |
![]() | - Only has Prepared for Battle in his SS2 form, which hurts his ability to synergize with the team | |
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![]() | - Unconditional ATK +150% along with an additional ATK +150% on a Super as well as crit chance, 1 additional with a 70% chance of Super and guaranteed additional Super in slot 2 or 3 allow Goku to hit very hard - +150% DEF along with an additional +150% DEF on a Super as well as guaranteed guard in slot 1 make him a powerful tank - Initial passive gives himself a full damage reduction that depletes each turn, giving him ample time to set up his permanent damage reduction once they wore off - Has a 50% chance to counter enemy's Ki Blast supers - Majin Buu Saga has a plethora of relevant allies which includes Gotenks or the AGL Super Saiyan 3 Goku | |
![]() | - Goku's initial damage reduction drops rapidly over time | |
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![]() | Before Transforming: - Unconditional 150% ATK and DEF buffs, which can be further bolstered depending on HP - Gains 120% extra ATK & DEF when collecting 3 or more ki spheres - SA raises his ATK and does immense damage -Decent linkset for the time - Transformation condition is not too difficult After Transforming: - Passive is buffed to 200% ATK and DEF unconditionally and can be increased by 150% more depending on HP count. - Gets 33% ATK, DEF and evasion when getting 3 or more ki spheres, whereas he also can be effective against all types with 6 or more. Super attack greatly raises his ATK, can stun, and does immense damage. - Linkset is severely more useful after transforming. | |
![]() | - Only has Prepared for Battle in his SS2 form, which hurts his ability to synergize with the team | |
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![]() | Before Transforming: - Unconditional +2 Ki and 200% ATK & DEF buffs - Gains an additional ATK & DEF +50% on a Super - Has a 50% chance of an additional super - Has a 50% evasion chance and if he evades one attack, it's increased to 60% for that turn - Transformation condition is incredibly simple to fulfill - SA raises his DEF and does immense damage After Transforming: - Passive can be raised up to an additional 250% ATK and DEF boost - Has a 50 or 100% ATK boost and 30% to crit on a Super Attack - Super Attack chance is raised to 70% - Evasion boost is increased to 70% if he evades one attack for the turn - Super attack greatly raises his DEF, can stun with a great chance, and does immense damage. After using Active Skill: - Massive ATK & DEF boost of up to 300% - Chance of an additional Super Attack is completely unconditional Super attack greatly raises his ATK & DEF (without the SA penalty), can stun with a great chance, and does immense damage. - Link becomes much more useful as Super Saiyan 3 Gotenks - Has a 70% chance of evasion and if he evades one attack, this chance is increased to 90% for that turn - Has a guaranteed crit in the turn he appears and a 50% chance for the rest of the turn | |
![]() | - Active Skill conditions takes a long time to trigger - Lacks any reliable Ki links outside of his Super Saiyan 3 form - Super Saiyan Gotenks' recovery reliant on RNG | |
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![]() | - Unconditional Ki +3 and ATK & DEF +200% along with an additional ATK & DEF +150% on a Super Attack - Gets an unconditional 30% critical and 50% dodge chance - If he's not placed in slot 1, he gets an additional ATK & DEF +159% and +20% chance to crit and evade - If his HP is below 59%, he gets another 159% ATK and 50% chance to crit - Shares the ideal Super Saiyan 3 linkset in the team - Standby Skill is pretty easy to use even without the HP condition - During the Standby Mode, Goku has a 70-90% chance of evading normal attacks and if there is a Super Attack redirected to him, he will counter the enemy and gets a guaranteed evasion for the rest of the turn - Goku's Standby Mode has an unconditional scouter effect to allow him to anticipate where the Super will land for his Finish Attack | |
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![]() | - Good unconditional attack and defense boost of +200% along with an additional 150% for the first 5 turns - Very good multiplicative damage output thanks to +150-100% ATK & DEF - Has an unconditional critical chance while providing other allies with a crit chance - Has a 50% to launch an additional Super for the first 7 turns from his appearance - Has a 30% to dodge along with an additional 30% before he attacks - Shares the ideal Super Saiyan 3 linkset in the team | |
![]() | - Additional super chance is turn restricted to 7 turns so can struggle on longer events - Has no Super Attack effect besides lowering enemy's DEF - Shares the same name as his STR counterpart, leaving them unable to link before the former's Standby Skill | |
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![]() | - Unconditional +150% ATK & DEF along with an additional +200% ATK and +100% DEF allow him to hit very hard - Has crit and damage reduction at exactly 11 Ki which works even if there are other units that gives him Ki mid-turn - At 12 Ki, Gotenks has a 50% chance to dodge along with a separate 33% dodge on a Super Attack - Able to consistently get his 11 ki Super Attack, which makes him one of the hardest hitters on the team - Links very well with all the other SS3s in the team | |
![]() | - His ideal partner shares both Ki links with him after turning into SS3, leaving his 11-Ki impossible to attain - At 12-Ki Super, Gotenks' Super Attack multiplier is nerfed to immense and has no other Super Attack effect besides lowering enemy's DEF - Gotenks' boost with each attack performed requires multiple attacks but he has no built-in additionals aside from his Hidden Potential | |
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![]() | - Unconditional Ki +3 and ATK & DEF +180% along with an additional ATK & DEF +150% when attacking - Guard conditions are easily met as most of the SS3 allies belong to the Crossover team anyway - Transformation has no other conditions aside from being turn-based - Full Power Rosé boost is increased to +4 Ki and ATK & DEF +200-350% along with an additional ATK & DEF +150% on an attack - Full Power Rosé gives signficant HP recovery to the team and has a guaranteed guard against all attacks - Has an unconditional AA with a 50% chance of being a Super - The majority of the team benefits from his 200% leader skill boost | |
![]() | - Despite being the main leader for the team, Crimson Masked Saiyan lacks Over in a Flash or Limit-Breaking Form to link with the other SS3s on the team - Full Power Rosé's conditional additionals requires him to fight against an "SSGSS" type of enemy which are absolutely non-existent and even then it isn't guaranteed | |
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![]() | - Decent boosts at the start - Lower enemy ATK with each Super Attack and given that he gets 2 guaranteed Super AttackS, this effect is amplified - Will easily achieve their additional Super Attack condition as Super Saiyan 3 is dominated by Heroes units - Builds up rather quickly thanks to his guaranteed Super Attack conditions - Has a guaranteed unconditional crit - Strong linkset | |
![]() | - No Limit-Breaking Form to link with the SS3s - Despite being meant to be paired with Wishing for a Peaceful History Super Saiyan 3 Gohanks (Xeno), neither of them are slot 1 tanks - Having nothing but raw DEF meant that they won't be able to age particularly well | |
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![]() | - Decent boosts at the start - Lower enemy ATK with each Super Attack and given that he gets 2 guaranteed Super Attacks, this effect is amplified - Will easily achieve their additional Super Attack condition as Super Saiyan 3 is dominated by Heroes units - Builds up rather quickly thanks to his guaranteed Super Attack conditionss - Has a guaranteed unconditional crit - Strong linkset | |
![]() | - No Limit-Breaking Form to link with the SS3s - Despite being meant to be paired with Power to Overcome Crisis Super Saiyan 3 Gotenks (Xeno), neither of them are slot 1 tanks - Having nothing but raw DEF meant that they won't be able to age particularly well | |

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![]() | - Unconditional 100% ATK & DEF with an additional 100% ATK and DEF when performing supers, which cause immense damage and seals enemy supers. - Can give all super class allies' 50% ATK for extra damage. - Has a excellent linkset that can be useful with many units. - Additional Super Attack condition is automatically met as every ally on the team belong to the Power Beyond Super Saiyan Category | |
![]() | - Is extremely frail before performing super attacks, as that is when he gets his DEF buffs - Unfortunately not on the Dragonball Heroes category which would've benefited several units on the team quite a lot | |
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![]() | - Gives 33% ATK to all allies, best support due to some restrictions. - Can raise his ATK on supers meaning he can hit fairly harder. - His Golden Giant Ape transformation gives him free invincibility and huge ATK for more damage. - Linkset has great viability with the team overall. | |
![]() | - Can be extremely frail due to no defensive buffs. - His stats are below average, and might not meet expectations. | |
![]() | - Starts off as a solid tank with a solid 200% DEF buff - Gains an additional 120% ATK & DEF on a Super Attack - Will gain a giant 200% ATK buff when performing an 18 Ki SA - Has a sizeable damage reduction before he performs an Ultra Super Attack - Gains an additional ATK boost and stacking Ki with each Super Attack he performs - He can gain a huge amount of a 1-time boost in a desperate pinch - Has an amazing linkset that can work with many units. | |
![]() | - His big caveat is that he loses the 50% damage reduction on his 18 ki SA, meaning he is a glass cannon. - Damage Output on his 12ki is very mediocre - Despite requiring 18-Ki to hit hard, he has no way of providing Ki for himself outside of his links - Additional boost requires multiple Super Attacks but Goku has sources of additionals to buildup faster - He shares the same name as his STR counterpart and neither of them are slot 1 characters | |
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![]() | - Unconditional +150% ATK+DEF - Guards against all attacks, which makes him a great defensive unit - Gets 7% damage reduction (up to 35%) per Dragonball Heroes category ally along with an additional boost to damage reduction for the first 3 turns - Additional +50% attack and defense when performing a Super Attack - 70% chance to stun the enemy on SA - Great Linkset | |
![]() | - Requires full roster of DBH units to maximize his defensive utility against the hardest content in the game, which limits team-building | |
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![]() | - Provides tremendous boosts for himself - Unlike other Heroes units, Gotenks shares Fierce Battle, allowing him to link better with non-Heroes units - Able to rapidly stack DEF with chance of an additional Super Attack | |
![]() | - Chance of an additional Super Attack only lasts for 5 turns | |
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![]() | - Great damage output thanks to an unconditional +130% ATK and the ability to get an extra +30% ATK per rainbow orb as well as a 7 turn type effectiveness while also being capable of tanking enemy attacks due to having a similar DEF boost - Great linkset - 30% chance to stun on SA - Chance to creat Rainbow orbs for the team | |
![]() | - Unlike other units, his Ki-changing passive is not guaranteed | |
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![]() | - Provides a tremendous amount of boost for himself - Seals enemy with his Super Attack - Gains several useful boosts with additional Ki Spheres - Great Linkset | |
![]() | - Can be quite difficult to attain his full boost due to the lack of Ki-changers (aside from SS3 Angel Goku's 50% chance) | |
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![]() | - Unconditional ATK+DEF +100% and disables enemies guard - Additional +50% ATK & DEF on SA - Additional +20% ATK (up to 100%), and chance of performing a critical hit +7% (up to 35%) per Dragonball Heroes ally - Has a 50% chance to launch an additional Super Attack for 3 turns from start of turn | |
![]() | - Requires a full roster of Dragonball Heroes units to optimize his passive at the expense of other more viable allies | |
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![]() | - Devastating attacker with strong DEF to boot - 11 Ki Super Attack shreds foes with Type advantage - Burst boosts & evasion allow Gotenks to be explosive from the get-go - Strong linkset | |
![]() | - Peak of power requires maintenance of 11 Ki, which his ki-abundant linkset works against - Burst boosts not suited for a long battle | |
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![]() | - Good offensive and defensive unit in all forms thanks to unconditional boosts to ATK+DEF, damage mitigation, and the ability to stack ATK++DEF until he reaches Super Saiyan Blue - Links well with the leader in almost all forms - Gains Over in a Flash after transforming into Super Saiyan 3 - Can be used as a viable sub-lead for the team as all but one allies are Super Class | |
![]() | - Loses some common links such as Experienced Fighters and Golden Warrior once reaching Super Saiyan God - Only gains Limit-Breaking Form in his Super Saiyan 3 state | |
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![]() | - Very solid defensive unit thanks to an unconditional ATK+DEF +120%, a 9 turn 30% DEF stack on Super Attack, and a 50% chance to guard all attacks | |
![]() | - Leaves a lot to be desired offensively - His chance to guard isn't guaranteed, which can screw you over depending on RNG | |
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![]() | - Unconditional ATK+DEF +120% - ATK +60% and DEF +30% for 5 turns after being attacked along with an additional boost each time he gets hit - Raises DEF by 30% for 6 turns on SA | |
![]() | - Hard to make use of his passive and SA effects as a floater since he isnt strong enough for a main rotation spot - Lacks Over in a Flash shared with the other SS3s | |
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![]() | - Unconditional ATK+DEF +120% - Gains an additional ATK, DEF and crit chance with attack he receives - 40% damage mitigation - 6 turn DEF raise on SA | |
![]() | - Aside from facing INT units, his Damage mitigation is reliant on his 30-50% to guard - Lacks Over in a Flash shared with other SS3s - His additional boost is entirely reliant on tanking enemy attacks which can screw you over if guard fails to activate | |
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![]() | - Good linkset - Hits decently well in the first 5 turns - Self-sufficient with Ki +3 - 30% chance to stun on SA | |
![]() | - His DEF leaves a lot to be desired - Once his 5 turns are up, Goku's damage drops drastically to abysmal levels | |
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![]() | - 80% damage mitigation for 10 turns - 50% chance to stun on Super Attack - Links well with the rest of the team | |
![]() | - Offense boost is locked behind attacking a stunned enemy which does not happen often - Against longer events, his mitigation will expire and cause him to basically be dead weight, though only a handful of events last that long | |
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![]() | - Unconditional 120% ATK and DEF boost - Also nukes by gaining 12% ATK with every Ki Sphere obtained | |
![]() | - Still debuffs own DEF by 6% with every Ki Sphere obtained - Third passive boost requires a specific amount of specific Ki Spheres to activate | |
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![]() | - Gives himself a sizeable boost of up to +180% - Shares the common Over in a Flash link shared with other Super Saiyan 3s | |
![]() | - Will never be able to launch his Unit Super Attack due to being unable to run Hercule in this team unless you run Super INT Hercule allies - Links are much worse after "transformation" - Will never be able to receive critical hit bonus as there isn't enough Majin Buu Saga allies to encompass the entire category - Running him unfortunately forgoes the other superior Super Saiyan 3 Goku units | |
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![]() | - 140% ATK at full HP - Good linkset | |
![]() | - 40% DEF just isn't good enough - Offensive power can get cut nearly in half if you start the turn with low enough HP | |

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![]() | - 33% ATK+DEF is very good support - Has a great linkset | |
![]() | - Competes with several extremely good units who share his name - Very low base stats | |
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![]() | - Unconditional 90% ATK+DEF - Good linkset | |
![]() | - Nothing inherently wrong with him, just doesn't do anything as well units above him | |
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![]() | - Unconditional 90% ATK - Effectively supers early by giving himself 2 ki when he is at 10 ki - 120% DEF when attacking - Lowers attack on super | |
![]() | - Lacks both Over in a Flash and Prepared for Battle which hurts his ability to synergize with the team - Competes with a unit who is generally much more useful than him - If you don't get him to 10 ki, he has no defensive boost | |
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![]() | - Unconditional 90% ATK+DEF - Raises DEF by 30% for 3 turns on SA | |
![]() | - Lacks both Prepared for Battle and Over in a Flash | |
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![]() | - Great Linkset - ATK +80% on Super | |
![]() | -80% DEF, while good, is gated behind a 5 turn restriction - Shares name with a Dokkanfest Leader - Base SSR so stats are low | |

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![]() | - Good Linkset - Good support of Ki +2 and 25% ATK | |
![]() | - Support is limited to only TEQ + PHY types | |
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![]() | - Good Linkset - +90% ATK on SA - Self-sufficient on ki at the start of a fight | |
![]() | - 5 turn restriction on DEF and Ki self-sufficiency is too short - Free to play base SSR so stats are low - Competes with two much stronger Dokkanfest units | |
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![]() | - Surprisingly good damage output when his passive is active - Good linkset | |
![]() | - 50/50 chance of getting his attack boost - No defensive ability at all - Competes directly with a much better Dokkanfest unit | |
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![]() | - Self-sufficient on Ki and unconditional +70% ATK | |
![]() | - Lacks both Prepared for Battle and Over in a Flash - No defensive ability - Extreme Class unit so does not benefit from Bardock's support passive - Competes directly with a Dokkanfest unit who can output far more damage | |
5 May 2020 | First release |