- Astounding hard-hitter - Astounding tank - Active Skill has no condition aside from being turn-based - Excellent linkset - Excellent support unit | ||
- Lack of relevant Universe Survival Saga allies in the team | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Transformation conditions are easy to fulfill - One of the very few units that can foresee super attacks | ||
- Nullifying Super Attacks is very difficult to properly utilize - Foreseeing Super Attack and damage reduction only lasts for 5 turns | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker | ||
- Mediocre linkset - Active Skill Exchange can only be either activated when you're below 70% HP (at which point Piccolo only gets the guaranteed evasion) or turn 6 when Gohan's initial passive runs out | ||
- Astounding hard-hitter - Astounding tank - Active Skill has no other conditions aside from being turn-based - Infinite DEF stacker | ||
- Mediocre linkset | ||
- Excellent hard-hitter - Excellent tank | ||
- Mediocre linkset - Ki, additional Super Attack and Active Skill conditions require Jiren to receive attacks but he cannot tank enemy hits before attacking and getting the full Ki Meter also disable one of the enemy's attack directed at him | ||
- Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer | ||
- Additional damage reduction and healing is difficult to utilize - Mediocre linkset | ||
- Excellent hard-hitter - Great tank - Great linkset | ||
- 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | ||
- Great hard-hitter - Great tank - Decent support unit | ||
- Mediocre linkset - Guard doesn't work as a floater and isn't guaranteed - Struggles to launch his Ultra Super Attack if he's not placed as the 2nd attacker | ||
- Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - While his own Revive condition is difficult to use, the LR TEQ SS Goku can also be ran to trigger Goku's Revive boost | ||
- Mediocre linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | ||
- Astounding hard-hitter - Excellent tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | ||
??? | ||
- Supports a good number of allies with her passive - Great tank | ||
- Most of the relevant allies don't benefit from her support - Abysmal linkset | ||
- Excellent hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | ||
??? | ||
- Excellent supporter - Great debuffer | ||
- Mediocre linkset | ||
- Excellent support unit - Great tank - Infinite DEF stacker - Great linkset | ||
- Gets much of his boost as the 3rd attacker, meaning that he stacks DEF too slowly | ||
- Excellent hard-hitter - Great tank - Great linkset | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | ||
- Astounding hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Goku allies for their additional boost | ||
- No Prepared for Battle - Active Skill can be quite difficult to achieve | ||
- Astounding hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | ||
- DEF isn't good enough in the early turns until he stacks enough DEF | ||
- Astounding hard-hitter - Great tank - Plethora of relevant Goku allies on the team | ||
- Abysmal linkset | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset - Plethora of relevant Movie Bosses Category enemies for his additional boost - Active Skill can be reliably triggered as his passive incentivize him to tank enemy attacks - Benefit from Goku's additional leader skill boost | ||
- Loses the ability to tank before attacking starting from the 6th turn - Support only works once | ||
- Excellent hard-hitter - Excellent tank - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | ||
- Super Saiyan Trunks' additional boost requires running 2 specific relevant Androids/Cell Saga allies on the team - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | ||
- Guaranteed evader against the right categories - Infinite ATK & DEF stacker - Great linkset | ||
- Has no other niches aside from evading, rendering her defenseless against enemies not under the appropriate categories or those that disables evasion | ||
- Decent Ki changing support - Decent nuker - Great tank and hard-hitter | ||
- Mediocre linkset - Her passive is entirely reliant on Quietly Burning Spirit Android 17 in the same rotation to get her full boosts | ||
- Great hard-hitter and tank - Okay nuker | ||
- Mediocre linkset - His passive is entirely reliant on Unlimited Android Assault Android 18 in the same rotation to get his full boosts | ||
- Great hard-hitter - Great tank - Initial passive is easily met | ||
- Mediocre linkset - Despite her ability to change multiple Ki Spheres, she doesn't benefit much from them - No other relevant Universe Survival Saga allies for her additional boost | ||
- Great hard-hitter - Decent tank - Plethora of relevant Earth-Bred Fighters allies on the team that meet their conditions | ||
- Abysmal linkset - DB Saga allies are scarce - Support requires that they're placed as the 1st attacker but they cannot tank before attacking | ||
- Decent debuffer - Great hard-hitter and tank - Plethora of relevant Movie Heroes allies that benefit from his support - Plethora of relevant Movie Bosses enemies for his additional boos - Decent Rainbow support | ||
- Mediocre linkset | ||
- Great hard-hitter - Great tank | ||
- Mediocre linkset - His STR phase is completely inferior to his AGL version | ||
- Great hard-hitter - Great tank - Active Skill is easy to use - Great linkset | ||
- Additional boost and damage reduction is reliant on RNG especially considering that the chance for both additional instances to become Supers aren't really high | ||
- Decent hard-hitter - Decent tank - Great debuffer - Decent stunner - Plethora of debuffers to take advantage of her passive | ||
- Mediocre linkset | ||
- Great hard-hitter - Great tank - Great linkset - Plethora of relevant Goku allies for his initial passive | ||
- While his initial passive is easily met, it only lasts for 5 turns - No other relevant Team Bardock allies for his initial Active Skill condition - Has no in-built additional Supers to buildup faster | ||
- Astounding hard-hitter - Great nuker - Great tank - Great linkset - While their Active Skill will never be used in short events, it can reliably be used in long events any time | ||
- Low DEF boost before attacking | ||
- Astounding tank - Great hard-hitter - Excellent linkset - Fulfills SSJ2 Gohan's conditions - Great Ki-changing support - Plethora of relevant Movie Bosses and Pure Saiyans enemies | ||
??? | ||
- Great hard-hitter and tank - Great linkset | ||
- Requires Goten (Kid) or Krillin on rotation to get the full boost | ||
- Excellent support unit - Excellent tank - Great sealer - Excellent healer - Plethora of relevant Earth-Bred Fighters Category allies for his Active Skill - Unlike other units with Survive K.O. attack, Yajirobe's evasion chance meant that he can properly utilize it to his full potential | ||
- Mediocre linkset | ||
- Excellent support - Great tank unit - Great sealer | ||
- Mediocre linkset | ||
- Great support unit - Great Ki-changing support - Decent tank | ||
- Mediocre linkset - Additional support boost requires at least 7 Ki Spheres which is difficult when Piccolo is floated off as a support | ||
- Great supporter - Great tank - Decent hard-hitter | ||
- Mediocre linkset - His additional boost require a Goten (Kid) or Trunks (Kid) in the same rotation only two of which are relevant to the team | ||
- Excellent hard-hitter - Excellent tank - Decent stunner | ||
- Mediocre linkset - Damage reduction only works before she attacks and the DEF she acquires after attacking isn't enough to make up for the loss - Aside from Super Full Power Saiyan 4 Goku, every other allies required to meet her conditions are severely outclassed | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Additional enemy boost is only relevant against Zamasu and Cell Max enemies and nowhere else | ||
- Great hard-hitter - Great tank - Great linkset - Infinite DEF stacker | ||
- No Prepared for Battle - Requires far too much buildup before he becomes a respectable unit | ||
- Great hard-hitting unit - Great tank - Great linkset - Decent SA evader | ||
- DEF gets significantly weaker at low HP - Only Great Ape Bardock shares Saiyan Roar with Goku - Foreseeing Super Attack conditions will almost never be met and rather counterintuitive to Goku's passive | ||
- Great hard-hitter - Great tank - Decent debuffer - Great linkset - Great Super Attack countering unit | ||
- Attack effectiveness is not guaranteed - Additional boost resets after 5 turns | ||
- Great hard-hitter - Great tank - Great linkset - Plethora of relevant Universe Survival Saga enemies - Infinite DEF stacker | ||
- Active Skill is virtually locked out in fast-paced events - ATK & DEF boost requires buildup unless Fusing - Kefla requires too much Ki Spheres to attain her additional boost | ||
- Great hard-hitter - Decent tank - Great linkset | ||
- Additional boost requires multiple Super Attacks but Vegeta has no additional Supers unless he's fighting against multiple enemies - Dragon Ball Heroes allies are completely irrelevant to the team | ||
??? | ||
- No Prepared for Battle - No relevant Future Gohan allies for his additional boost - Additional enemy boost is only relevant against Zamasu and Cell Max enemies and nowhere else - Cell enemies are completely irrelevant | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Additional Super Attack passive only lasts for 5 turns | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Otherworld Warriors Category allies are scarce and mostly irrelevant - Lack of Ki-changing passive meant that he'll struggle to get Rainbow Ki Spheres for his additional boosts | ||
- Decent Ki changer - Great hard-hitter - Great tank - Excellent linkset - Great sealer | ||
- Won't likely be able to get their 8 Ki boost unless you set up the Ki Spheres beforehand | ||
- Great stunner - Great hard-hitter and tank - Great linkset - His additional condition is easily met due to the plethora of relevant Movie Heroes allies | ||
- Passive will only fully activate if you're low on HP | ||
- Great hard-hitter - Great tank | ||
- Requires very specific units to receive his full boost - Debuffs his own DEF upon being hit - Abysmal linkset | ||
- Great hard-hitter - Great tank - Great linkset | ||
- No Over in a Flash | ||
- Insane hard-hitting unit, particularly with supports - Great debuffer - Plethora of relevant debuffers in this category - Great linkset - Great tank | ||
- Unable to tank before they attack first - Will almost never receive their full Ki boost outside of specific events | ||
- Excellent tank - Decent hard-hitter- Great support - Great linkset | ||
- Cannot link with his LR counterpart until he transforms - No Ki boosts | ||
- Excellent debuffer - Decent tank | ||
- Mediocre linkset - "Realm of Gods" + "Bond of Master and Disciple" Category allies are irrelevant to the team | ||
- Excellent hard-hitter and nuker - Decent tank - Decent linkset | ||
- Shattering the Limit instead of Fierce Battle hinders his damage output - Active Skill conditions are very restrictive - His additional boosts are locked behind a Movie Heroes Goku ally | ||
- Great hard-hitter - Decent tank - Decent stunner - Decent Ki-changing support - Great linkset | ||
- Ki-changing passive is not guaranteed | ||
- Infinite DEF stacker - Great sealer - Decent debuffer - Great hard-hitter - Great tank - Decent healer - Decent linkset | ||
- Only gets Ki as a floater - Only stacks DEF on an Ultra Super Attack | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Guard only works against multiple enemies and isn't guaranteed | ||
- Great all-round unit that can hit really hard and tank even at start of battle - Great linkset - Good stunner - Transformation is easy to achieve depending on the events you brought him | ||
- Switches to an Extreme Class unit upon transformation, causing him to receive zero boosts from their leader skill - Only gains Over in a Flash upon transformation - Some events are too difficult for him to transform - Lack of Ki changing passive meant that he might not be able to trigger his additional boosts | ||
- Decent hard-hitter - Decent tank - Decent debuffer | ||
- Mediocre linkset - Won't be able to achieve the 7-Ki bonus and the other guaranteed crit condition can only be achieved as early as turn 5 unless you get a lucky Hidden Potential additional - Struggles to launch their Super Attacks | ||
- Decent hard-hitter - Great tank - Okay support - Decent debuffer - Transformation is easy and simple to activate | ||
- Mediocre linkset - Loses his support buff upon Transformation | ||
- Great hard-hitter - Great tank - Their conditions can easily be met by running Fusion Reborn Goku (Angel) & Vegeta (Angel) while also activating most of their links at the same time | ||
- While their conditions are easily met, doing so denies Goku & Vegeta the opportunity to be paired up with better partners - Aside from Fusion Reborn Goku (Angel) & Vegeta (Angel) before Fusion, they don't share many other links with other Goku and Vegeta allies that they're reliant on | ||
- Great stunner - Great hard-hitter - Decent tank - Decent linkset | ||
??? | ||
- Great hard-hitter - Great tank - Great critical supporter - Great linkset - Fulfills TEQ SS2 Gohan's conditions | ||
- Ki changing passive can be detrimental | ||
- Great hard-hitter - Decent tank - Great linkset - Great sealer | ||
- Only 3 other Dragon Ball Heroes allies available in this team, rendering him unable to receive his full boost - Rainbow Ki-changing passive is very difficult to fulfill | ||
- Great debuffer - Decent hard-hitter - Great tank | ||
- Abysmal linkset - Only SS3 Gotenks is supported with Great Saiyaman 2's passive and fits under Great Saiyaman's boost | ||
- Infinite ATK & DEF stacker - Hits and tanks decently hard - Great linkset | ||
- Shattering the Limit instead of Fierce Battle - No Prepared for Battle - Vegeta's Family enemies are significantly less common than their counterpart | ||
- Great hard-hitter - Decent tank - Excellent supporter of his category | ||
- Gifted Warriors allies are comparatively lacking - No Prepared for Battle | ||
- Great hard-hitter - Ok tank | ||
- Lack of other relevant GT Heroes ally on the team - Lack of an initial DEF boost making them defenseless in the first slot - Mediocre linkset | ||
- Infinite ATK & DEF stacker - Great Ki changing support and nuker - Great linkset | ||
??? | ||
- Excellent stunner - Decent hard-hitter and tank | ||
- Mediocre linkset - ATK & DEF boost requires buildup, rendering them nearly defenseless in the early stages of the game - Requires a dedicated stunner to utilize their full potential - Support requires another Representatives of Universe 7 category ally | ||
- Decent hard-hitter and tank - Excellent debuffer | ||
- Mediocre linkset - ATK & DEF boost require buildup - Only a couple of allies are supported | ||
- Excellent support unit - Decent healer | ||
- Mediocre tank - Abysmal linkset | ||
- Excellent offensive supporter - Decent debuffer | ||
- No defensive support - Peppy Gals allies are severely overshadowed in the team - Awful links | ||
- Great supporting unit - Great linkset - Infinite DEF stacker | ||
- Will never receive his HP recovery in this team - Only Great Ape Bardock benefits from his additional support | ||
- Raises DEF for 6 turns with SA - Gives (& STR) allies Ki +2 & ATK & DEF +25% - Great linkset with Prepared for Battle & Super Saiyan | ||
- No boost for self so will not hit hard | ||
- Great tank when facing one enemy - Decent hard-hitter | ||
- Abysmal linkset | ||
- Great hard-hitter and tank - Rage mode that can be used twice per battle | ||
- No Ki links aside from Shocking Speed | ||
- Great Ki supporter - Great all-round hard-hitter and tank - Great linkset | ||
- Super Saiyan 2 allies are comparatively lacking | ||
- Infinite DEF stacker - Decent Ki-changing support - Decent linkset | ||
- WT stats hamper his potential | ||
- Decent hard-hitting unit - Great tank - Great linkset | ||
- Will never receive the full boost in this team | ||
- Great tank - Great healer - Okay support unit | ||
- Awful links - Realm of Gods allies are comparatively lacking | ||
- Decent hard-hitter - Decent tank - Decent debuffer - Infinite DEF stacker - Great linkset | ||
- Active Skill is more often than not, worse unless you face the appropriate category enemy - Support only encompasses Goku's Family allies | ||
- Decent hard-hitter - Decent tank - Decent nuker - Great linkset | ||
- GT Bosses enemies are very scarce - Loses the multiplicative boost starting from turn 8 | ||
- Great tank | ||
- Abysmal linkset - Only 2 Androids can be ran and none of them are relevant in this team - Guard (which is required to trigger his additional boosts) is not guaranteed | ||
- Decent debuffer - Decent Ki-changing support - Great healer | ||
- Cannot defend himself in the first few turns but even fully built-up, he still can't properly tank - Mediocre linkset - Ki-changing passive is not guaranteed - Nobody else aside from the WT Goku benefits from his support | ||
- Decent hard-hitter and tank - Great linkset | ||
- Requires another Vegeta's Family ally to support the team but even then, he didn't provide any Ki for the team | ||
- Infinite ATK & DEF stacker - Excellent defensive unit - Great stunner - Shares a good amount of Ki links | ||
- Weak damage dealer - Lack of any good attack links | ||
- Okay hard-hitter - Self-sustainable - Okay healer - Decent stunner | ||
- Mediocre linkset - Must be on the main rotation to get the full boosts | ||
- Decent debuffer and healer - Great Ki changing unit - Good nuking unit - Decent linkset | ||
- Having too many rainbow spheres can actually be detrimental - Low F2P stats | ||
- Hits decently hard for an F2P unit thanks to his EZA stats - Great linkset - Decent tank after launching a Super Attack | ||
- There aren't many relevant Movie Bosses enemies - Completely outclassed by his summonable counterpart | ||
- Decent stunner - Okay tank - Decent debuffer | ||
- Ki and ATK boost is not guaranteed - Abysmal linkset - DEF boost only works for the first 3 turns | ||
- Capable of hitting extremely hard with his one-time nuke - Decent sealer - Decent tank | ||
- ATK boost only works once and it also erases his DEF as well as stunning himself - Low stats even for a general SSR unit - Abysmal linkset | ||
- Great debuffer - Self-sustainable - Okay all-round unit | ||
- Mediocre linkset - Ki boost does not work against multiple enemies - Otherworld Warriors allies are very scarce | ||
- Self-sustainable - Decent hard-hitter and tank - Decent debuffer | ||
- No Over in a Flash | ||
- Self-sustainable - Decent stunner - Decent hard-hitter and tank | ||
- Mediocre linkset - WT stats | ||
- Decent hard-hitter and tank | ||
- Mediocre linsket - While it is possible to receive his second boost in the team, he and Tapion shares zero links with each other | ||
- Okay ATK boost - Decent linkset | ||
- No DEF boost - Unreliable Giant Form transformation | ||
- Great linkset | ||
- Low F2P stats - Passive boost will not always happen | ||
- Good linkset - Okay hard hitter | ||
- No DEF boost - F2P WT stats - Cannot receive the ATK boost at start of battle | ||
- Okay tank - Okay healer | ||
- Abysmal linkset - Damage reduction is not guaranteed | ||
??? | ||
- Extreme multiplier - Flat modifier - Abysmal linkset | ||