Dragon Ball Z Dokkan Battle Wiki

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Dragon Ball Z Dokkan Battle Wiki
Dragon Ball Z Dokkan Battle Wiki
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|One of the most widely-recognized Goku hunters in all of ''Dragon Ball'', Broly can only really shine on [[Target: Goku]] with a [[Broly (disambiguation)#LEGENDARY SUPER SAIYAN BROLY|Legendary Super Saiyan Broly]] on the team to activate powerful links (ex. [[Super Saiyan]], [[Berserker]]) that might otherwise never see the light of day. He lowers DEF in some capacity on all of his Super Attacks (lower/greatly as Super Saiyan, greatly/massively as Legendary Super Saiyan), further expanding upon his offensive ability. He gains 90% ATK & DEF when performing a Super Attack (+50% additional ATK upon Ultra Super Attacking), and will launch an additional Super Attack when facing 2 enemies or more. After 4 turns, Broly taps into his Legendary Super Saiyan form and gains 100% ATK & DEF when Super Attacking along with 88% more ATK when Ultra Super Attacking. Though he still launches an additional Super Attack against multiple foes, he boasts an additional attack with a medium chance of becoming a Super Attack against a single enemy. Besides the aforementioned Broly-specific links, he has decent synergy with the team thanks to [[Prepared for Battle]] and [[Fierce Battle]].
 
|One of the most widely-recognized Goku hunters in all of ''Dragon Ball'', Broly can only really shine on [[Target: Goku]] with a [[Broly (disambiguation)#LEGENDARY SUPER SAIYAN BROLY|Legendary Super Saiyan Broly]] on the team to activate powerful links (ex. [[Super Saiyan]], [[Berserker]]) that might otherwise never see the light of day. He lowers DEF in some capacity on all of his Super Attacks (lower/greatly as Super Saiyan, greatly/massively as Legendary Super Saiyan), further expanding upon his offensive ability. He gains 90% ATK & DEF when performing a Super Attack (+50% additional ATK upon Ultra Super Attacking), and will launch an additional Super Attack when facing 2 enemies or more. After 4 turns, Broly taps into his Legendary Super Saiyan form and gains 100% ATK & DEF when Super Attacking along with 88% more ATK when Ultra Super Attacking. Though he still launches an additional Super Attack against multiple foes, he boasts an additional attack with a medium chance of becoming a Super Attack against a single enemy. Besides the aforementioned Broly-specific links, he has decent synergy with the team thanks to [[Prepared for Battle]] and [[Fierce Battle]].
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! rowspan="2" |[[File:Card 1015670 thumb.png|120px|link=Assassin's Ultimate Technique Hit]]
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'''[[Assassin's Ultimate Technique Hit]]'''
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|TEQ Hit's third Category is damn well a good one for him. Where he lacks in link activation (his best being [[Shocking Speed]] and [[Fierce Battle]]), he makes up for in Passive Skill synergy. Hit's prowess primarily revolves around stunning - he has a medium chance to do so upon Super Attacking, a high chance to do so for 1 turn from his Passive Skill, and 80% ATK and the Gogeta effect (all-Type effectiveness) when the enemy is stunned, in addition to his natural 120% ATK-when-Super-Attacking buff. He also reduces the attacked enemy's ATK by 20% and DEF by 80% for 2 turns, constantly crippling their defensive capability. Several units on [[Target: Goku]], including the leader himself, can stun the enemy, so it's not a terrible idea to run Hit on the team for some decisive firepower.
 
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! rowspan="2" |[[File:Card 1018520 thumb.png|120px|link=Target-Eliminating Circuit Android 13]]<br />[[File:Leader.png|50px|link=Mono, Category & All Type Leaders]]
 
! rowspan="2" |[[File:Card 1018520 thumb.png|120px|link=Target-Eliminating Circuit Android 13]]<br />[[File:Leader.png|50px|link=Mono, Category & All Type Leaders]]

Revision as of 15:09, 3 December 2019

Tier List Target Goku


Target: Goku

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S Tier

Card Reasoning
Card 1018270 thumb
Leader

Target-Eliminating Circuit Android #13

Android #13 is the primary Target: Goku Category leader and the fourth primary Androids Category leader, and an impressive addition to any of his teams. The first unit to boast guaranteed attacks, he is capable of dishing out incredible damage via greatly lowering enemy DEF upon Super Attacking, along with a medium chance to stun them. He has 130% ATK & DEF to himself and provides 2 Ki and 30% ATK & DEF to Androids allies, making him a more-than-capable support unit on his own dual Category. With two Androids (besides himself) on the team, #13 can integrate parts from Androids #14 and #15 into himself to unleash his Fusion Android form. His Super Attack's great DEF reduction becomes massive DEF reduction, retaining its stunning potential. To make up for the loss of his supportive role, Fusion #13 gains 3 Ki in addition to his previous buff, along with 13% more ATK & DEF per Target: Goku teammate. With guaranteed critical hits against almost every Goku enemy, guard disability and guaranteed attacks, he is an exceptional unit in long-lasting battles such as Fighting Legend: Goku. Though RR Army and Android Assault are rather mediocre links, he still has Metamorphosis, Nightmare, Fear and Faith, Big Bad Bosses and Fierce Battle to link with a lot of the team. Leading both Target: Goku and Androids allows #13 to make up for a lack of strong Ki links with teammates who offer tons of Ki, such as Last-Ditch Battle Android 17 and Steely Hatred Metal Coora. Truly a powerful unit to have on the team. Now....where's his trucker hat?!

Frame SSR TEQ thumbSpirallatest?cb=20191212155456&format=originalCard 1016870 thumbLR icon thumbE.TEQ icon thumb

Nightmarish Impact Super Saiyan Broly

One of the most widely-recognized Goku hunters in all of Dragon Ball, Broly can only really shine on Target: Goku with a Legendary Super Saiyan Broly on the team to activate powerful links (ex. Super Saiyan, Berserker) that might otherwise never see the light of day. He lowers DEF in some capacity on all of his Super Attacks (lower/greatly as Super Saiyan, greatly/massively as Legendary Super Saiyan), further expanding upon his offensive ability. He gains 90% ATK & DEF when performing a Super Attack (+50% additional ATK upon Ultra Super Attacking), and will launch an additional Super Attack when facing 2 enemies or more. After 4 turns, Broly taps into his Legendary Super Saiyan form and gains 100% ATK & DEF when Super Attacking along with 88% more ATK when Ultra Super Attacking. Though he still launches an additional Super Attack against multiple foes, he boasts an additional attack with a medium chance of becoming a Super Attack against a single enemy. Besides the aforementioned Broly-specific links, he has decent synergy with the team thanks to Prepared for Battle and Fierce Battle.
Card 1015670 thumb

Assassin's Ultimate Technique Hit

TEQ Hit's third Category is damn well a good one for him. Where he lacks in link activation (his best being Shocking Speed and Fierce Battle), he makes up for in Passive Skill synergy. Hit's prowess primarily revolves around stunning - he has a medium chance to do so upon Super Attacking, a high chance to do so for 1 turn from his Passive Skill, and 80% ATK and the Gogeta effect (all-Type effectiveness) when the enemy is stunned, in addition to his natural 120% ATK-when-Super-Attacking buff. He also reduces the attacked enemy's ATK by 20% and DEF by 80% for 2 turns, constantly crippling their defensive capability. Several units on Target: Goku, including the leader himself, can stun the enemy, so it's not a terrible idea to run Hit on the team for some decisive firepower.
Card 1018520 thumb
Leader

Vengeful Technology Androids #14 & #15

F2P Androids #14 & #15 are the 50% leader for Target: Goku. They lower ATK upon Super Attacking to keep enemies at bay, and provide RR Army, Android Assault, Nightmare and Fear and Faith for Target-Eliminating Circuit Android 13. They start with 70% ATK & DEF, gaining an additional buff of the same percentage and foreseeing incoming Super Attacks with Android #13 on the same rotation. With Fusion Android #13 on the same rotation, they provide all allies with 30% ATK & DEF and reduce incoming damage by 30%, making them capable supporters and tanks. #14 & #15's versatile mix of offensive, defensive and supporting roles secure their spot on S-Tier, even as a F2P duo.
Card 1018190 thumb
 

Unequalled Ultimate Power Coora

STR Coora is the brand new leader for the "Transformation Boost" and "Conquest of Terror" Categories, and he is very good on this team! He gains an ATK and DEF boost of 100% at the start of turn, and gives "Transformation Boost" allies Ki +2 and ATK & DEF 30% when facing only 1 enemy, but gives "Conquest of Terror" allies Ki +2 and ATK & DEF 50% when facing 2 or more enemies. Considering how Dokkan Events are made these days, most likely, the support for the "Transformation Boost" will be active most of the time. But this does not stop him from being a great unit on this team! He has a nice active skill, which lets him transform when facing a Pure or Hybrid Saiyans enemy, and considering that majority of events are both of those categories, you will be able to activate his active skill. When he transforms, he loses his support ability, but in exchange for terrifying offensive abilities. He gains an ATK and DEF boost of 180%, and Ki +3 at the start of turn, and he is able to launch an additional attack that has a medium chance of becoming a Super Attack. He can also perform a critical hit when facing a Pure or Hybrid Saiyans enemy, making him really good for his nemesis' Legendary Battle. His links are also good too! With Strongest Clan in Space and Universe's Most Malevolent being shared with some Frieza and Coora units on this team, and Thirst for Conquest, Big Bad Bosses, Brutal Beatdown, and Metamorphosis being shared with majority of the units on this team, he is a very good unit to have on this team!
Frame SSR INT thumbSpirallatest?cb=20191212155456&format=originalCard 1017900 thumbLR icon thumbE.INT icon thumb

 

The True Value of Perfect Form Cell (Perfect Form)

Cell is one of the best units to have on here! He gains an ATK and DEF boost of 80% and raises his DEF uo to 80%, depending on how much high your HP is. He also gains Ki +1 and ATK 20% for each enemy he is facing, making him a boss in Super Battle Road. He also has a transformation too! The only thing is, he needs to be 30% or below to activate, which is a high risk but it's worth it if you want to see his transformation. When he transforms, he gains Ki +4 and an ATK and DEF boost of 120%. He also takes cues from STR EZA Perfect Cell. He gains an additional ATK and DEF boost of 20% when 6 - 8 or more Ki Spheres are collected, making him offensively powerful and a brick wall. Not to mention, his Active Skill deals ultimate damage to the enemy and greatly raises ATK and massively lowers DEF. The one problem is his links. In his pre-transformed state he gains "Gentleman" which is useless on this team, but when he transforms, he gains "Revival" which is able to link with some of the units on this team. He unfortunately does not have "Shocking Speed" and he has "Messenger from the Future" and "Kamehameha" which won't do well on this category, because nobody but the other Cell units have those. Despite this, he is a great unit to have on this team.
Frame SSR AGL thumbSpirallatest?cb=20191212155456&format=originalCard 4016400 thumbLR icon thumbE.AGL icon thumb

 

Ultimate Malign Being Super Baby 2 (Giant Ape)

Super Baby 2 is a great unit to have on this team! He gains Ki +3 and ATK & DEF 100% at the start of turn. He also gain Ki +3 and an additional ATK 50% when facing a Pure Saiyans enemy, and gains an additional Ki +3 and ATK 50% when facing a Hybrid Saiyans enemy, but the only time you will probably be able to activate his full passive is in Super Battle Road. He can also turn into a Giant Ape when HP is 40% or below, and when he turns into a Giant Ape, not only can he do a lot of damage, he gains Ki +1 for each Ki Sphere obtained, making him self-sustainable in his Giant Ape form. His links are ok, consisting of Thirst for Conquest, Metamorphosis, and Big Bad Bosses which can be shared with some of the units on this team. But GT, Hatred of Saiyans, and Shattering the Limit are almost impossible to find on this team. Despite this, he is still a nice unit to have.
File:TURINT13Thumb-Z.png
 

Light Orb of Hatred Fusion Android 13

Thanks to INT Fusion 13's EZA, he has become a much better unit! He changes TEQ orbs to Rainbows, helping other to Super Attack more easily, and he gains an ATK and DEF 50% at the start of turn. But what really makes him shine on this team is that he gains an ATK and DEF boost of 13% for each "Androids" ally on the team. While you won't be able to get the full boost, you'll be at least sitting on an ATK and DEF boost of 115% which is decent, but he will still be hitting hard anyways, due to his buffed stats. He is also AGL 13's best linking partner, as both of them share the same links. A very good unit for this team.

A Tier

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B Tier

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C Tier

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D Tier

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F Tier

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Honorable Mentions Tier

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