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![]() | - Excellent hard-hitter - Excellent evader and tank - Great linkset | |
![]() | ??? | |
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![]() | - Great hard-hitter - Excellent tank - Decent linkset | |
![]() | - Active Skill is RNG depending on whether or not you can get hit with a Super or if said Super doesn't cripple him - Unable to defend well against a type-disadvantaged enemy | |
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![]() | - Great hard-hitter - Excellent tank | |
![]() | - Mediocre linkset | |
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![]() | - Excellent hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can be reliably used - Excellent healer | |
![]() | - Abysmal linkset - Revive specifically requires Buu to be KOed and there are no other ally on the team with the ability | |
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![]() | - Great hard-hitter - Great tank - Transformation condition is simple to fulfill | |
![]() | - Mediocre linkset - Every other allies on the team that meets his Category requirements are severely outclassed | |
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![]() | - Great hard-hitter - Astounding tank - Additional boost is easily fulfilled by running INT Majin Buu (Good) on the team | |
![]() | - Abysmal linkset - Active Skill transformation to Super Buu takes a long time to trigger - Loses evasion after using Active Skill | |
![]() | - Excellent hard-hitter - Astounding tank - Great linkset - Active Skill can somewhat be reliably used | |
![]() | - Infinite Zamasu debuffs Super Class allies | |
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![]() | - Astounding hard-hitter - Astounding tank - Transformation has no conditions aside from being turn-based - Infinite DEF stacker - Great linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Great linkset | |
![]() | - Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers don't raise DEF whatsoever | |
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![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker | |
![]() | - Standby Skill is based on the turn when Trunks first has his initial passive triggered so he won't trigger it until turn 7 at worst if you're unlucky - Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks | |
![]() | - Great hard-hitter - Astounding tank - Plethora of relevant Bond of Parent and Child allies for their initial boost - Great linkset | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are severely oveshadowed in the team - Cannot activate Active Skill and Domain while Fusion Zamasu's Domain is active and vice versa | |

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![]() | - Excellent support unit - Great tank | |
![]() | - Poor linkset | |
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![]() | - Excellent defensive support unit - Great tank | |
![]() | - Offensive support requires running a full Realm of Gods team | |
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![]() | - Excellent hard-hitter - Astounding tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - Half-corrupted form debuffs Super Class allies | |
![]() | - Astounding hard-hitting unit - Great tank - Decent healer - Great linkset | |
![]() | - Active Skill conditions are rather difficult to fulfill - Final Blow is very difficult to utilize even for his damage output | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill condition is simple and easy to fulfill even without the Category bonus - Great linkset | |
![]() | - No other Low-Class Warrior allies to add on to his passive - Lack of relevant Wicked Bloodline enemies | |
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![]() | - Excellent hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - DEF isn't good enough in the early turns until he stacks enough DEF | |
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![]() | - Great nuker - Great tank - Great linkset | |
![]() | - - Super Bosses allies are severely overshadowed in the team - Low initial DEF boosts before receiving hits | |
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![]() | - Excellent hard-hitter - Great tank - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | |
![]() | - Androids/Cell Saga allies are completely irrelevant to the team - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | |
![]() | - Great hard-hitter - Great tank - Great healer - Great linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Transformation can prove to be very clutch in critical moments - Decent linkset | |
![]() | - Transformation and Active Skill conditions are difficult to fulfill | |
![]() | - Excellent hard-hitter - Excellent tank - Great debuffer - Okay healer - His condition requiring a Potara ally is easily met as every relevant Zamasu ally fits under the category - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Damage reduction buildup resets at the start of next turn - Ki boost requires 5 attacks as opposed to 1, rendering him dependant on INT Ki Spheres once his five turns are up - Active Skill will never be used to its full potential - Unarmed Super Attack enemies are almost non-existent - Shares the same name as his TEQ counterpart until the former turns Infinite, at which point his initial passive would have already wore off | |
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![]() | - Will easily get their full boost in the team - Great Super Class support unit - Great stunner | |
![]() | - Poor linkset - Requires a Future Saga enemy for them to be utilized to their full potential | |
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![]() | - Great tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based - Decent linkset | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great tank - Excellent Extreme Class supporter - Great debuffer - Great linkset | |
![]() | - Only Zamasu fully benefits from his offensive support - Final Blow is very situational and difficult to properly utilize | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker | |
![]() | - Mediocre linkset - Requires a lot of buildup, making them unfeasible for short events | |
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![]() | - Infinite DEF stacker - Great linkset | |
![]() | - Incredibly restrictive transformation condition - Mediocre tank | |
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![]() | - Great hard-hitter - Great tank - Decent linkset - Great debuffer | |
![]() | - Active Skill won't activate until as early as turn 5 - Much his debuff-based passive is locked out due to his mediocre conditions - No Prepared for Battle | |
![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Only his fellow Boujack counterpart meets his additional condition | |
![]() | - Great AoE unit - Great healer - Great hard-hitter - Great tank | |
![]() | - Mediocre linkset | |
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![]() | - Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset, best linking partner for TEQ Vegito | |
![]() | - No Warrior Gods | |
![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - No Ki boost against Super Class enemies, leaving him to struggle for Ki - Wicked Bloodline enemies are very scarce | |
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![]() | - Great hard hitting unit - Great Extreme Class supporter - Great linkset | |
![]() | - Lacks an initial DEF boost | |

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![]() | - Excellent Extreme Class support unit - Every relevant Extreme Class allies belong to the Category boost - Great tank | |
![]() | - Mediocre linkset - Passive is severely weakened against Extreme Class enemies - Super Class allies do not benefit from his support | |
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![]() | - Great hard-hitting unit - Great sealer - Great Super Class support unit | |
![]() | - Mediocre tank - Extreme Class allies do not benefit from his support | |
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![]() | - Excellent Extreme Class support unit - Decent healer - Decent stunner - Great tank | |
![]() | - Does not support Super Class allies | |
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![]() | - Great Ki changer support - Great linkset | |
![]() | - Mediocre nuker | |
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![]() | - Great hard-hitting unit - Great debuffer - Okay stunner - Great linkset | |
![]() | - Support only encompasses himself, Vegito and SSB Goku - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Will be able to hit extremely hard thanks to his EZA stats - Great support for other Zamasu units - Great debuffer - Links excellently with other Zamasus | |
![]() | - Debuffs Super Class allies - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Infinite DEF stacker - Decent healer and debuffer - Great linkset | |
![]() | - Lack Ultimate Lifeform leaving him unable to link well with INT Cell | |

Quick Answers
Who are some notable characters in the Time Travelers Dokkan tier list?
Notable characters in the Time Travelers Dokkan tier list include Super Saiyan Trunks (Future), known for his hard-hitting and tanking abilities, and Infinite San, recognized for his stunning ability and synergy with Bardock. Dr. Wheelo and INT Goku Black, who serves as a usable leader for the Time Travelers team, are also part of this list. Additionally, the duo of Trunks (Teen) (Future) & Mai (Future) are significant members of the Time Travelers category.
Provided by: Fandom
What criteria is used to rank characters in the Dokkan Time Travelers list?
Characters in the Dokkan Time Travelers list are ranked based on their hard-hitting ability, tanking capacity, linkset, and DEF stacking. The triggering of their standby skill and RNG-based damage reduction also influence their ranking. The list features characters who have time-traveled, resurrected from the past, have connections to Goku or Vegeta, are artificially created, and those who are still children.
Provided by: Fandom
What is the process for a character to be added to the Time Travelers list in Dokkan?
In Dokkan, a character is added to the Time Travelers list through Extreme Z-Awakening. Special medals from Extreme Z-Area or Extreme Z-Battle events are required for this. The character's SA Level can be elevated to 15, and their maximum level can be increased. This process also boosts the character's ATK and DEF.
Provided by: Fandom