![]() ![]() ![]() ![]() ![]() ![]() | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |


![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Infinite ATK & DEF stacker - Active Skill is easy to fulfill | |
![]() | - Super Vegito only lasts for 4 turns | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill is easy to fulfill - Plethora of relevant allies on the team that benefit from his support | |
![]() | ??? | |
![]() |
||
![]() | - Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | |
![]() | - Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | |
![]() | - Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Excellent support unit | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered | |
![]() | - Loses much of his defensive power against enemies that disable evasion | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Mega-colossal damage on both multipliers - Infinite DEF stacker | |
![]() | - Active Skill is quite difficult to utilize - Frieza enemies are very scarce | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent evader and tank - Great linkset | |
![]() | ??? | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | |
![]() | - Damage reduction rapidly drops over time | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | |
![]() | - Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer | |
![]() | ?? | |

![]() ![]() |
||
![]() | - Excellent tank - Astounding support unit - Active Skill has no other conditions aside from being turn-based - Almost every relevant allies on the team benefit from his additional leader skill boost | |
![]() | - Abysmal linkset | |
![]() | - Great support unit - Great tank - Infinite DEF stacker - Okay linkset | |
![]() | - Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | |
![]() |
||
![]() | - Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | |
![]() | ??? | |
![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset | |
![]() | - Representatives of Universe 7 allies are rather lacking | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | |
![]() ![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - While his own Revive condition is difficult to use, he is able to run LR TEQ SS Goku to reliably attain his Revive boost - Every ally on the team fits under his initial leader skill boost | |
![]() | - Mediocre linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends - Unable to run PHY Goku (Youth) on the team that shares the majority of his links | |
![]() | - Great hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | |
![]() | ??? | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common - Decent linkset | |
![]() | - Shares zero Ki links with the rest of the team | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | |
![]() | - Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | |
![]() | ??? | |
![]() ![]() |
||
![]() | - Excellent hard-hitter - Great tank - Great stunner - Not only does every ally on the team fit under Yamcha's leader skill but they also fully benefit from his additional leader skill boost - Decent linkset | |
![]() | - Initial passive only lasts for 4 turns - Links poorly with the majority of the Goku allies on the team | |
![]() |
||
![]() | - Great hard-hitter | |
![]() | - Mediocre tank - No Prepared for Battle - Representatives of Universe 7 allies are severely outclassed in the team | |
![]() | - Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset | |
![]() | - Every relevant Super Saiyans Category allies shares the same name as this unit | |
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | |
![]() | - Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset | |
![]() | - Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | |
![]() |
||
![]() | - Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Great stunner - Great linkset | |
![]() | - Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts | |
![]() | - Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset | |
![]() | - Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Active Skill condition is easy to achieve | |
![]() | - No other relevant ally on the team shares Saiyan Roar | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset | |
![]() | - Guard not only isn't guaranteed but a low chance on top of that | |
![]() |
||
![]() | - Great all-rounder that can hit hard and tank well - Great stunner - Posses a potent Active Skill with guaranteed crits | |
![]() | - Can only link well with his fellow DB Saga units | |

![]() |
||
![]() | - Great hard-hitter - Great tank - Excellent support unit - Excellent stunner - Great sealer - Very easy Revival Skill conditions | |
![]() | - Mediocre linkset - Active Skill is very difficult to utilize | |
![]() |
||
![]() | - Decent hard-hitter - Great tank - Supports every relevant Goku allies on the team which makes up the majority of the category - Infinite DEF stacker - Great linkset - Great stunner | |
![]() | ??? | |
![]() |
||
![]() | - Great tank - Great Ki-changing support - Great linkset - Plethora of relevant allies that benefit from his support | |
![]() | - Additional boost only works at low HP and only twice | |
![]() |
||
![]() | - Good hard-hitter and tank - Great support unit that can hold his own very well - Supports his allies on Ultra Super Attack - Decent linkset | |
![]() | - No Kid Gohan on the team to activate his full Passive - Lacks common links shared with fellow Goku variants causing Goku to only link well with specific units | |
![]() |
||
![]() | - Excellent hard-hitter - Orb-changing helps out himself and his allies - Excellent linkset - Self-sustainable | |
![]() | - Active Skill condition is insanely bad given the Active Skill itself is mediocre - Needs GT Heroes to tank well against really difficult content | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Excellent linkset | |
![]() | - DEF boost becomes significantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies links poorly with this unit | |
![]() |
||
![]() | - Excellent hard-hitter and tank - Excellent linkset - Counters amplify his damage output - Self-sustainable | |
![]() | - Needs to launch a Super Attack before being really good defensively | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank that gains 70% dodge when Awaken - Excellent linkset - Super Attacks never dampened by Type disadvantage upon Awakening | |
![]() | - Must drop to below 50% health to Awaken - Loses some of his DEF boost upon awakening, though the stack DEF from Super Attack can gain those lost DEF boost back - Has no SA effect aside from disabling enemy's guard | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Decent stunner - Decent Ki-changing support - Decent linkset | |
![]() | - Ki-changing passive is not guaranteed | |
![]() ![]() |
||
![]() | - Great hard-hitter - Excellent tank - Decent linkset - Can be used as the unofficial leader of the team as every unit in this team are of Super Class | |
![]() | - Takes way too long to transform into his Super Saiyan Blue state - Loses Prepared for Battle starting from Super Saiyan 3 | |
![]() |
||
![]() | - Great all-round unit - Excellent links - Can be run with his STR counterpart due to sharing different names | |
![]() | - Passive might run out in long events - His additional boost is very unlikely to happen outside of long events - Outclassed by his fellow AGL counterpart if the team is filled with Realm of Gods units | |

![]() |
||
![]() | - Great support unit - Great tank - Decent hard-hitter - Okay linkset with him sharing Turtle School (Link Skill) School with Shattering the Limit of Spirit and Tenacity Master Roshi | |
![]() | - His additional boosts require a Goten (Kid) or Trunks (Kid) in the same rotation, which none exists on this team - Only gives crit chance against specific enemies | |
![]() |
||
![]() | - Supports the majority of this category - Great linkset - Decent all-rounder | |
![]() | - Doesn’t support anybody on this category besides Goku variants - Active Skill is more detrimental unless you’re facing the specific category enemy | |
![]() |
||
![]() | - Great support unit - Decent hard-hitter - Great tank | |
![]() | - Unable to support at low HP - Guard chance at low HP is not guaranteed | |
![]() |
||
![]() | - Good defense-centric support unit, especially with Super Saiyan 2 Category units - Decent tank - Great linkset | |
![]() | - Doesn’t do much outside of support - Only Super Saiyan 2 units get the full boost from his support | |
Quick Answers
What is the significance of the Turtle School in Dokkan?
In Dokkan, the Turtle School is a crucial category comprising characters with distinct abilities. These characters can possess skills like ATK +15% and DEF reduction of enemies by 20%. At level 1, they can have ATK & DEF +10%, escalating to Ki +2 and ATK & DEF +20% at level 10. Turtle School characters can execute actions like Super Attack, and potentially enhance their ATK with each subsequent attack.
Provided by: Fandom
Who are the main characters associated with the Turtle School in Dokkan?
In Dokkan Battle, the Turtle School comprises characters trained under Master Roshi's martial arts tutelage. These characters, major protagonists from Dragon Ball, include World Tournament participants. The school also includes characters raised on Earth and deemed as low-class warriors.
Provided by: Fandom
How does the Turtle School influence the gameplay in Dokkan?
In Dokkan, the Turtle School has a substantial impact on gameplay. It grants characters boosts like a 15% increase in ATK and a 20% decrease in all enemies' DEF at level 1. At level 10, it provides Ki +2 and a 20% increase in both ATK & DEF. Additionally, it offers a possibility of evading an enemy's attack, including Super Attacks, and enhances ATK during a Super Attack. The Turtle School also increases category allies' ATK & DEF by 10% and provides a moderate chance of evading an enemy's attack.
Provided by: Fandom
What is the history of the Turtle School within the Dokkan universe?
In the Dokkan universe, the Turtle School is a prominent group linked to categories like GT Heroes, Goku's Family, and Representatives of Universe 7. It emphasizes relationships and mentorship, as seen in its association with the Bond of Master and Disciple and Bond of Parent and Child. The Turtle School's capabilities can be improved, particularly through farming to increase Super Attack. It also offers attack and defense boosts, with Turtle School level 10 providing Ki +2 and ATK & DEF +20%.
Provided by: Fandom
What are some strategies for using the Turtle School in Dokkan?
The Turtle School in Dokkan can be utilized effectively with a F2P friendly approach. Key units like Trunks (Teen) (Future) offer significant boosts, including Future Saga Category Ki +3, HP & ATK +170%, and DEF +130%. The strategy also involves characters with the Link Skill Turtle School, providing ATK & DEF boosts and Ki increases. While support items are recommended, they can be adjusted as per individual preference. The Turtle School strategy emphasizes a slow and steady progression, focusing on endurance and gradual power accumulation.
Provided by: Fandom