- Excellent hard-hitter - Excellent tank - Infinite DEF stacker | ||
- Mediocre linkset - Active Skill Exchange can only be either activated when you're below 70% HP (at which point Piccolo only gets the guaranteed evasion) or turn 6 when Gohan's initial passive runs out | ||
- Excellent hard-hitter and tank - Great tank - Great linkset - Will easily attain their Unit Super Attack and Active Skill due to the plethora of strong Goten and Trunks allies available - Benefit from Goku (Youth)'s additional leader skill boost | ||
- None of the allies that meet their requirements are capable of tanking enemy hits before attacking - Initial boosts are not guaranteed - Kamehameha allies are scarce | ||
- Astounding hard-hitter - Astounding tank - Astounding support unit - Active Skill has no condition aside from being turn-based - Great Ki-changing support - Great linkset | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Decent linkset | ||
- Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | ||
- Excellent hard-hitter - Excellent tank - Decent linkset | ||
- Evasion becomes weaker by the 8th turn | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | ||
- Excellent hard-hitter - Great tank - Plethora of relevant allies on the team that meet their conditions - Great linkset | ||
- Support requires that they're placed as the 1st attacker but they cannot tank before attacking | ||
- Astounding hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill conditions are easily met - AoE Super deals mega-colossal damage - Great linkset | ||
- Additional boost requires enemy hits but Gohan can only properly tank before attacking - Unit Super Attack is completely locked out in the team | ||
- Ki-sufficient defensive behemoth, boasting a high DEF buff & guard from passive and DEF stacking - Decent linkset for the Hybrids Youth team - Can actually transform on Youth, if one is to run a Hybrids-DB Youth fusion that contains Android 8 - Can run Super Saiyan Goku allies under Goku's Exploding Rage leader skill | ||
- Takes a while to reach his apex | ||
- Excellent hard-hitter - Excellent tank - Great Rainbow Ki-chaning support - Excellent support unit - Active Skill is easy to fulfill in both types of events - A good number of allies benefit from Goku's additional leader skill boost | ||
??? | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Additional boost requires Power in Full Force Super Saiyan Goten (Kid) in the same rotation but neither of them are capable of tanking before attacking | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Additional boost requires Mustered Power Super Saiyan Trunks (Kid) in the same rotation but neither of them are capable of tanking before attacking | ||
- Powerful Ki +2 and ATK & DEF support passive for all allies - Quite decent ATK and DEF buffs - Decent linkset - Stunning chance on Super Attack - Stacks DEF on a Super | ||
- Lack of Super Saiyans or Movie Heroes allies for his additional dodge chance | ||
- Doubles as both a support unit and a powerful unit in his own right, being able to stack defense and change orbs to INT - Overall good links for the Youth team - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Orb dependent, meaning that if he is supplying another unit, he might not have enough orbs to be defensively secure himself | ||
- Great hard-hitter - Excellent tank - Decent stunner - Benefit from Goku (Youth)'s additional leader skill boost - Decent linkset | ||
- Damage reduction only works before she attacks and the DEF she acquires after attacking isn't enough to make up for the loss - Unable to run any of the afromented allies required to meet her conditions | ||
- Decent tank - Great AoE unit - Great linkset | ||
- Additional ATK and evasion requires multiple attacks but Gotenks has built-in additionals unless he's facing against multiple enemies which is irrelevant outside of SBR - Only Gotenks allies are supported | ||
- Excellent tank - Great hard-hitter - Supports Goku (Youth) with her passive - Great linkset | ||
??? | ||
- Secondary leader for a Dragon Ball Seekers/DB Saga-oriented Youth team - Packs one of the more powerful Active Skills in the game, guaranteeing him a critical hit if timed with his passive - Is offensively powerful when at full HP, and gets defensive when in a pinch - Builds Ki, ATK, and DEF as the turns go by | ||
- As good as he is, he unfortunately shares the same name as the 200% Youth lead rendering them unable to activate each others links especially because neither of them are good at defending themselves before they attack | ||
- Excellent tank - Great Ki-changing support - Decent healer - Great linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Damage reduction is not guaranteed | ||
- Excellent tank - Decent hard-hitter - Active Skill is easy to fulfill - Infinite DEF stacker - Excellent stunner - Excellent defensive supporter | ||
- Mediocre linsket - Only Gotenks and SS Gohan meet his additional boost conditions | ||
- Great stunner - Great tank - Great stunner - Great linkset | ||
- No other Super Heroes allies besides herself - Has no meaningful defense if she gets hit by any enemy attacks | ||
- Great hard-hitter - Decent tank | ||
- Unable to run any adult Goku allies on the team - 12-Ki Super Attack has no SA effect aside from debuffing the enemy - Has built-in Ki unless you fall below 58% HP - Damage reduction requires being low HP and only works once - Mediocre linkset | ||
- Great healer - Great hard-hitter - Great linkset | ||
- Support is near-useless - Mediocre tank | ||
- Great nuker - Great tank - Great linkset | ||
- Besides INT Goku and SS Gohan Rapid Growth doesn't really encompass a lot of relevant allies | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Needs to be in the first slot to fully activate his passive at which point that his evasion cannot trigger before attacking - Besides SS Gohan, Heavenly Events consists only of his fellow Gotenks allies, none of whom are relevant to the team | ||
- Hardest hitting unit on the team when supported - Packs an extreme punch on Super, is Ki-sufficient, and is defensively tanky - Linkset is good enough for a Hybrid-Youth team - Benefits from Victorious Smile Pan (GT) and Vigorous Strength Super Saiyan Goten (Kid)'s support immensely - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Too reliant on random chance, both in Super Attack and his Ki passive - 12Ki has the possibility of being detrimental, including additional Supers | ||
- Great hard-hitter - Great tank - Great linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Unable to evade before they attack - Unable to run any Vegeta allies in this team (Kid Vegeta does not count) to receive their additional boosts | ||
- Excellent nuker - Decent tank - Decent linkset | ||
- Shares Shattering the Limit instead of Fierce Battle like other Summonable LRs - Active Skill and additional boost are completely locked out in this team as Goku (Youth) are excluded from his requirements | ||
- Hits like a truck, under 11 Ki or not - Tanks decently well while also having a decent evading chance | ||
- Suffers from Ki overload just like his TEQ counterpart | ||
- Great linkset - Great hard-hitter - Great tank - Plethora of relevant Trunks (Kid) allies to trigger his additional boosts - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Shattering the Limit instead of Fierce Battle | ||
- Great linkset - Great hard-hitter - Great tank - Plethora of relevant Goten (Kid) allies to trigger his additional boosts - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Shattering the Limit instead of Fierce Battle | ||
- Great tank - Great linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Guard doesn't work below 77% HP and Goku's HP recovery doesn't change that | ||
- Decent hard-hitter - Great tank - Decent linkset - Plethora of relevant Goku's Family and Vegeta's Family to trigger their additional boost - Decent debuffer | ||
- Support doesn't compass a lot of relevant allies and it's rather minimal at that | ||
- Great hard-hitter - Great tank - A good number of units benefits from his support - Benefit from Goku (Youth)'s additional leader skill boost | ||
- No Prepared for Battle | ||
- Powerful Ki and 50% ATK and DEF support for S. AGL units such as Awakened True Power Super Saiyan Gohan (Youth) and Budding Warrior Trunks (Kid) & Goten (Kid) - Slightly buffs other allies thanks to her SA effect - Changes orbs to AGL, helping her AGL allies especially, and is a nuker herself - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Won't hit or defend well if she is not given a decent sum of orbs after her allies collect | ||
- Stellar passive that allows her to tank well and heal up when dealing damage - Out-of-turn Active Skill buff boosts the rotation by a direct 33% ATK, making her support more impactful than most other units for that turn - Decent stun chance on Super Attack - Benefit from Goku (Youth)'s additional leader skill boost | ||
- May not heal as much if she does not land a critical hit - Support Active applies only for one turn - Deals colossal damage on both multipliers | ||
- Formidable Ki +2, dual offense and defense support for Youth category allies - Stacks ATK and DEF infinitely, on top of quite decent passive buffs | ||
- Subpar linkset for the Youth team - F2P stats mean he stacks slowly - ATK support will not apply to non-Youth characters, such as Special Pose or DB Saga allies from the double leads | ||
- Powerful offensive support unit for all allies, regardless of category, type, or class - Can pack a decent punch on longer events due to her Massive ATK raise on SA - Lower enemy's ATK on a super | ||
- None of the other Youth females belong to the Peppy Gals category - Middling linkset for this team | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Additional boost only works at low HP | ||
- Well rounded offensively and defensively, and packs useful stunning abilties - Pretty good linkset for DB Saga Youth team - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Must be run on DB Saga Youth team for maximum potential | ||
- Decent hard-hitter - Excellent tank - Great stunner | ||
- No other Dragon Ball Heroes allies besides herself | ||
- Decent hard-hitter - Great tank - His additional boosts are easily met due to the main units also being under the Gifted Warriors Category | ||
- Mediocre linkset | ||
- Hits very hard and defends well on the DB variant of the team - Links very well with her team - Great chance to stun, which is a game-changer in SBR, especially on such a powerful unit | ||
- Requires a Goku (Youth) on the team to get defensive buff, so while this is not a problem on the DB variant, one must make sure other variants have a Goku (Youth) to support the Chi-Chi | ||
- Hits rather hard, and can function if he doesn't get to his 18Ki due to mega-colossal damage on 12Ki - Benefits from Roar of Rage Gohan (Kid)'s support immensely - Tanks incredibly well on a Super | ||
- Depends on a wealth of orbs to hit hard - Outclassed entirely by Earth-Protecting Flash Super Saiyan 2 Gohan (Youth) | ||
- Decent all-round unit - Okay Ki support | ||
- Guard is not guaranteed - Lack of other Fusion allies to add on to her passive - Mediocre linkset | ||
- Centerpiece of the DB Saga Youth team, boasting a versatile toolkit that allows them to seal, hit hard, and defend well - Can leave rainbow orb residue that makes the field more fertile for their allies - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Heavily orb-dependent - Has two extremely good effects on two different Super Attacks, forcing you to choose between hitting hard and good defensive ability or sealing depending on which you need | ||
- Hits nearly as hard as Grim Reaper of Justice's Rampage Super Saiyan 3 Gotenks, but overall possessing much more useful qualities, such as Sealing - Can build defense quite high with multiple Super Attacks | ||
- Requires several Super Attacks to build up defensively | ||
- Decent hard-hitter - Decent tank - Great healer - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Evasion buff is too unreliable to receive the full boost - Mediocre linkset | ||
- Unique name among Gotenks' and function as an orb changer/stunner makes Gotenks & Ghost one of the best floaters on the Youth team - Has minor healing abilities with rainbow orbs, and can even sport capable defenses if one invests full dodge into him | ||
- Heavily dependent on orbs to function on his own, which is further aggravated by being F2P | ||
- Great hard-hitter - Great linkset | ||
- Mediocre tank | ||
- Okay support unit | ||
- Crossover allies are almost non-existent - Rainbow support is not guaranteed | ||
- Potent offensively and defensively, with Great raises on U. Super to top things off -Becomes magnitudally more powerful at medium health, boasting Ki +9 and disabling enemy guard for the rest of the team | ||
- Cannot activate damage reduction passive on this team, due to the lack of adult Gokus - Subpar links for the Youth team, and is not Ki-sufficient enough to make up that deficit, which prevents him from performing at his maximum potential | ||
- Has an extremely good linkset for Gotenks variants - Boasts good offensive prowess, reaching a maximum of ATK and DEF +130% on Super with a medium chance of performing a Super Attack when facing a single enemy whose defense is lowered | ||
- Outclassed by the leader in every way - Requires enemies to be in DEF Down to get full passive | ||
- Well-rounded unit for SBR, boasting a support passive when there are 2+ enemies, ATK and DEF raises on Super, and a chance to stun - Is the only good Fusion Youth support on the team, meaning he can boost the likes of Grim Reaper of Justice's Rampage Super Saiyan 3 Gotenks to great heights against multiple enemies | ||
- Outclassed by Devastating Fusion Power Super Saiyan Gotenks in all other main modes but SBR | ||
- Great defensive unit that can stack on Super as well, making her a powerful tank for SBR - Can reach a maximum of 60% dodge after 7 turns in battle - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Offensive and defensive buffs exhaust after 7 turns, leaving her only with 60% dodge | ||
- Seals Super Attacks, and can be a niche attacker in the first slot provided she is not hit - Situational dodge passive - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Loses a great portion of attacking power when receiving an attack, making her offense down to her dodge chance or getting lucky in the first slot | ||
- Decent hard-hitter - Great tank - Self-sustainable | ||
- WT Stats | ||
- Most consistent orb changer on the team - Is moderately good offensively and defensively | ||
- No Prepared for Battle | ||
- Can hit hard and fast, with additional attacks and buildup crit chance along with a potential for guaranteed crits - Ability to stack DEF and perform additional attacks, which raise his chance for a HiPo additional, make him an extremely fast stacker - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Depends on orbs for his additional and critical passive, and starts out quite weak due to his F2P stats | ||
- Decent support, considering he can give up to 40% ATK/DEF to other Goku's Family Youth allies while there is a Trunks on rotation - Lowers ATK - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Baba shop unit, so cannot be used in Prime Battle events | ||
- Decent offensive and defensive buffs | ||
- Outclassed entirely by Earth-Protecting Flash Super Saiyan 2 Gohan (Youth) except as a potential team sub-leader - Lacks a Super Saiyan Goku to get his secondary offensive buff | ||
- Not bad offensively or defensively, especially with a Great raise on Super | ||
- Outclassed by the Awakened True Power Super Saiyan Gohan (Youth) in every way, but makes a suitable replacement if one does not have the LR - Cannot activate the second boost on this team, due to the lack of adult Gokus | ||
- Jack of all trades, boasting dodge, stun, DEF stacking, and even a final blow passive that recovers HP | ||
- Yet master of none, as he hits too softly to activate that passive in a reasonable manner, and his F2P stats mean he stacks slowly | ||
- Can be extremely powerful if the rotation is specialized enough around them - Indefinitely stack ATK, and lower ATK as well | ||
- Weak defensively, and not nearly as powerful offensively without parts of their passive active | ||
- Hits hard, defends well, has a chance to stun, and dodges attacks - Hits extremely hard in critical conditions, boasting a totaL +446% ATK buff and guaranteed critical hit if HP falls below 30%, in addition to a full heal - Has a better linkset for the team than either of his counterparts due to having Shocking Speed - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Weak linkset | ||
- Decent hard-hitter and tank - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Mediocre linsket - Unable to run Tapion for his additional boosts | ||
- Boasts immense damage multiplier and Fierce Battle, allowing her to hit rather hard with support while linking well with others | ||
- No defensive capabilities at all - Rare -Wonky linkset that prevents her from fitting as well with her Dragon Ball Saga allies | ||
- Hits moderately hard and defends decently after Super - Ki-Sufficient and has the Premier Super Attack ability | ||
- Middleman in terms of offense and defense - Requires to be hit to trigger ATK boost | ||
- Infinite ATK stacker - Decent stunner - Plethora of relevant Goku enemies | ||
- No relevant World Tournament enemies - Abysmal linkset - Takes too much time before he becomes a respectable unit - F2P stats | ||
- Giant form transformation - Links well with the DB variant of the team - Defends better than his PHY counterpart - Benefit from Goku (Youth)'s additional leader skill boost | ||
- F2P stats | ||
- Best linking partner for Little Great Saiyaman of Mystery Trunks (Kid) (Great Saiyaman) - Decent ATK and DEF buff to start with | ||
- ATK and DEF decrease gradually after first appearance, making them rather mediocre | ||
- Holds advantage over her PHY counterpart in a higher defensive prowess and an AOE super | ||
- Doesn't link as well with Dragon Ball Saga characters, which would be her ideal partners | ||
- Infinite DEF stacker - Decent support unit | ||
- Only Gotenks allies fully benefit from his support | ||
- Sizable ATK and DEF support when HP is high - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Subpar links, and no passive buff beside her support - Support does not give Ki, and burns out when HP is below 30% | ||
- Powerful Ki and ATK/DEF buff to TEQ, PHY, and AGL units | ||
- Situational support, and no additional buffs aside it | ||
- Powerful Ki and ATK/DEF buff to STR and AGL units | ||
- Situational support, and no additional buffs aside it | ||
- Rather solid passive, becoming stronger against multiple enemies Decent linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Outclassed by other Goku (Youth) characters on the category - Low F2P stats | ||
- Decent stats and passive buffs - Infinitely stacks attack - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Pales in comparison to other Super Saiyan Goten cards both in terms of offense and defense - Low F2P stats - Requires a Vegeta's Family unit to gain full buffs | ||
- Debuffs the attacked enemy - Good linkset | ||
- No passive buffs to ATK and DEF, coupled with terrible stats - Extremely rare | ||
- Good linkset - Ki-sufficient | ||
- Nearly non-existent passive buffs, coupled with terrible stats - Extremely rare | ||
- Relatively decent linker with Bulma and Arale units | ||
- Low ATK and DEF buffs, and contributes little else to the team aside from his linkset | ||
- Freely-obtainable with Incredible Gems if one desperately needs a filler Youth character | ||
- Pitiful stats, Ki Multiplier, SA Multiplier, and links | ||
- Changes orbs - Good linkset | ||
- Pitiful ATK, DEF, and stats | ||
- Makes subpar filler if one lacks options | ||
- Pitiful stats, passive, and subpar linkset | ||
- Makes subpar filler if one lacks options | ||
- Pitiful stats, passive, and subpar linkset | ||
- Good linkset for DB Saga allies - Ki-sufficient - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Pitiful stats, and miniscule passive | ||
- Half-decent linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Terrible stats and multipliers | ||
(This unit is in C Tier support, but does not fit on the list.) - Chance support and has a chance to stun all enemies - Benefit from Goku (Youth)'s additional leader skill boost | ||
- Dead weight on events that cannot be stunned, or if her passive simply doesn't activate | ||
(This unit is in C Tier support, but does not fit on the list.) - Type support - Good linkset | ||
- Pitiful ATK, DEF, and stats | ||
- Astounding tank - Great linkset - Benefit from Goku (Youth)'s additional leader skill boost | ||
??? | ||
- Extremely potent tank that links well with DB Saga allies - Changes orbs to TEQ and has a nuking passive to boot - Back-pocket transformation that makes him that improves on his already exceptional abilities | ||
- Damage reduction requires 5 orbs to activate - Transformation can be quite rare outside of longer events, and certain SBR stages, Dokkan Events, EZAs, and Battlefield Events | ||
- Sizable flat buffs activating at both the start of turn and on Super Attack - Good linkset for DB Saga Youth allies | ||
- Stunned against Peppy Gals | ||
- Extremely powerful 5-turn passive that makes her a Ki-sufficient, and relentless attacker thanks to crits and additionals - Good linkset for DB Saga allies, especially Immaculately Innocent Approach Chi-Chi (Youth) - Lowers enemy ATK and DEF on Super Attack | ||
- Quite average once her passive exhausts | ||